Retro/Grade http://retrogradegame.com should be out on Playstation PSN by the end of summer (Europe and US) Figured rather than just plugging the game giving some insight and history on things (for others thinking of trying a similar approach would be helpful to the community. So 4 years ago (almost to the day) I quit my…
Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I'm sure character guys can use some of these too This is the first part of a series of posts where we will be taking a look at MAXScript. To kick things off we will look at what MAXScript does and what better way to appreciate…
Hi all, I'm definitely a newb taking on my first full scene project. I did a rough version of the scene to evaluate geometries and materials and things started to get weird as I added and changed meshes and shaders. Over time, renders started getting MUCH slower and MUCH grainier. Also, with simpler scenes, I can see PRman…
Hello modonauts, How about this for MODOvation! We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness. http://store.steampowered.com/app/321540 File I/O: (Mac) Fixes 801 SP3…
@HenryVIII : Adding to the above and based on your screenshot with the purple representation of the normals there seems to be an actual shading seam along this UV edge which has zero reason to be there. So whatever process/exporter caused that didn't just slightly change the normals - it very much broke/split them. That…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Senior 3D Environment Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field…
I do exactly what Hawken does, except I've carved out a bigger niche for myself in the 3D department relative to my interactive work. I'm 100% self-employed, and have had gigs with everyone from the Cincinnati Children's Hospital to Victoria's Secret. You gotta make a demo reel, same as with a game studio, and start…
Yep, Montreal. Thanks for the insider info sir-knight and everyone else, this information is very interesting. I'm realizing more and more just how much other factors can play outside of simply your portfolio, or even your interview. Just gotta put yourself out there and see what these hiring tendencies are. I should note…
1) There are a few different ways to do it and which method you choose depends on what type of game you are making and what engine you are using. Since you mentioned Unity, you might want to check out some basic tutorials for "unity Terrain Toolkit" it has some pretty extensive terrain tools that will probably be easier to…
Don't believe all those positive reviews there is quite a lot things still very wrong with Unity3D. Sure they will upgrade and fix the flaws and gabs but it is NO WAY close to what they claim in their ads and website (just like adobe, autodesk,microsoft,... software).. Here is a list of things that I really hate so far, my…