UPDATE: finished model: model My goal is to make a low-poly (6 -10k) fantastical but believably functional chair that can be a central prop in a real-time engine. For the style I chose baroque and art nouveau mix with a steampunky vibe. For the story I imagined a wealthy middle aged late 18th early 19th century gentleman…
Thought these were cool: https://www.youtube.com/@AlphaBetaGamer/videos (what people put their time into making) swell for game designers+ https://www.youtube.com/@jamesbruton/videos (some idea of designings and the functionality that goes into making it work for "us") swell for vehicle artists
I have animated a spring contracting and expanding by creating a set of expressions/controllers. The pictures show my current progress. What I need to do now is set the spring up so that the first two coils and the last two coils stay together, while the remaining coils stretch appropriately. If I remember correctly, I…
miauu's Drag&Drop Pro makes file handling in 3ds Max faster and smarter by adding intelligent drag-and-drop functionality for assets, proxies, and materials. What can it do when you drop files from Windows Explorer into 3ds Max? * Automatically relink all missing textures on file drop. * Instantly open dropped proxy files…
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
@almighty_gir That sounds like it is way beyond me, but I am trying to learn OpenGL so I can understand RT graphics in particular deferred rendering. However, I am prioritising learning 3D art . Good luck the compile times are horrible. @Sunray Probably after I can get the transmission to work properly. I am stuck trying…
only starting to show...? ;) at least a max rewrite was rumoured several times throughout the last decade. after ballsing up the development of their 'next-gen' compositor toxik (now named composite and bundled with max and maya?) one would think that a rewrite of such complex applications is no easy deal for them. it…
Hi Okt, here is a function doing the job. Works with Editable Poly and Mesh. Gets an object and an array of Point3 and clones the source to specified positions, then attaches them to the source. You may want to look to this thread discussing how to speed up attachment of a large number of objects. function cloneNodesToPos…
What i would suggest for the computer terminal is this 1. Grab some reference of some computer consoles. 2. Build a 'frame' for your screen. Right now the object looks to flat on top. Dont have your buttons/computer image hitting the edge of your object. There needs to be a frame around it seperating it from the edge. 3.…
Hey all, I registered to polycount just to ask this question ;) Im in the same situation as praxedes. I am a Maya user and just watched the exact same gnomon DVD (Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov) and I am searching for a function in Maya that I saw demonstrated in XSI. As praxedes…