The stomach is looking a bit flat at the moment, the 2 fat folds under the pectorals are a bit linear. Round them off and give the underneath one a bit more bulk than the other :) Also seperate the bottom of the stomach from the groin area, the stomach should hang over the groin area and not blend into it as much. Hope…
its nice to see u working at making it great. i like the normal maps. i would enjoy it more if the top wasnt so flat. maybe pushing some extra verts to change that on the top area. since its aged it would be flatter in some areas from all the fat arses hitting it ;) keep it up!
ok. i dont think i will keep it a flat plane, but i may do some topo so i can make it work a bit better (ive gotten other responses that the "flat plane" shape it has looks too flat and i should adjust some verts. i dunno, ill see what i can do. rather than having an entirely flat plane as you suggested, i can cut into it…
Pretty cool ! I can see few more areas that could use a bit more definition : -forehead is a bit flat look for frontal eminence -fat above the eye is 's a bit deflated -shelf below and to the side of the eye is missing a few planes -chin , its like a tapering box trapezoid in space and forms are as show below "fighter jet "
good channel about how the games we slave over and put our all into, die in a dumpster fire of corporate ineptitude. I've watched this dude for years, crazy how the same mistakes get made over and over and over and over and over again by our industry Like watching a permanently intoxicated alcoholic trip down a 5,000 mile…
Hi everyone, I’d like to let you know that I’ve finally mastered a new realtime-based character creation pipeline. I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more work’s images on…
With regards to the street, it's incredibly flat. Unnaturally flat. It looks like you just dropped a plane into UE4 and started placing stuff on top of it. I think your texturing also needs a ton of work. Your textures look pretty flat and there is no variation to them (ie the street, or stone wall, etc are quite obviously…
Hey guys/gals/zed, I'm Dylan, and I'm looking together what may become a DLC sized mod for Fallout 4. I've got the vision(I'll also be doing all the animation and rigging on the character models), and a good percentage of the script, as well as a team for a lot of the voice work. What I still need is a whole mess of new…
I dont like it. Theres an inherent cynicism that comes with a project made entirely of asset packs and tutorials that cheapens the art of game development. Stock assets are however an incredible tool when used as such, they can give you a starting off point or fill in a gap in your skillset when needed, but it should be…
Looks cool. It's like a male Ursula. Just a few suggestions: Try and get more of the weight in his got to sit lower. I recently did something similar for work and most of the artists noted that having the bulk of the weight spread out evenly gives it a more pregnant look. The other thing I noticed was the shape of the…