Why are they making this in one big FBX file? Typically in unity you'd make everything as individual FBX files and then assemble these in the editor. If they want to selectively hide parts of the scene that's the easiest way to do it. If they want small file sizes on disk they should compress the files.…
I'm trying to export a height map from world machine to put into unreal using RAW16 file the appropriate file type but for some reason its saving into a winrar file and prompting up with this error message?! does anyone know what is causing this?
I have been texturing this character for about a week... but the file still weihgt 2.3 gigs so I still have hope it can be open somehow but how ???? Also the lock file is still there eventhough substance isn't open anymore... the software version is the same if you wandered Man tell me I haven't lost a week of my life... I…
Hey Guys!! This is a high poly tire i made for fun, i spend about 4 hours making the tire. The tire is about 360.000 tris. I hope you guys leave some feedback for me!
3D Character Artist & Cinematic Artists Job Description: Blackwing Foundation is a fully funded team with a known publisher and we are looking for a 3D Character Artist to help create and build several sci-fi character assets for a UE3 game. You are responsible for creating humanoid and mechanical characters in Zbrush,…
Hey, guys. I've been dicking around with normal mapping again and as usual I just can't figure out certain problems I'm having with it. I have a few questions. 1. I know .tga files are commonly used for textures, and .png's are generally unsupported, but why is this? I tried rendering out my textures as .png files and they…
Update - to everyone that responded; thank you. It will take me a bit to evaluate the submissions as we are quite busy. I appreciate your patience. We’re currently working on static visual assets for a cyberpunk-themed website and e-commerce shop that sells enterprise servers and IT hardware. The aesthetic is dark with…