I agree that the vignette is distracting. The materials overall seem much to similar in color and tone (might partly be the lighting), only exception are the bricks and the most saturated part seems to be that one rightmost wall panel. I agree the scale of things and details seems off in many places. Compare the size of…
Hey Daniel. I've been waiting until you stuck or thought you were done to offer my critique. Just to add to what Stromberg was saying, you sould try and make you edges more consistent, and try and match the width with the material, something I should have done a better job of on my gun. Right now it just looks random. Now,…
Just wondering, why don't you try baking it onto a flat plane? Those extrusions are so small that you shouldn't notice any difference once the scene is put together. However, what really bothers me is your high poly. Here's a quick normal bake, displayed in Xnormal. I have modified the mesh a little bit so that all major…
I shared horrible result too and sharing a cleaned up image of that now from which AI can make 3 quarter views that can be fed to multi image 2d to 3d ai. With T pose or A pose it becomes even easier to do retopo so time being saved is in making the initial model, current pipe is concept artist will give 2d image and then…
Hi! I wonder if deleting the geometry going inwards and extruding/ solidifying the remaining "flat" geometry is possible, as it would lead to the same/similar visual result. I don't use Zmodeler, but I assume there are use cases where it would save time performing those tasks in an application dedicated to poly-modeling.…
Hard-surface stuff - the car is from last year and the ukulele from earlier this academic year. I probably won't revisit the car because I'm not interested in modelling vehicles but I think I'll make a more stylised and hand-painted version of the ukulele to suit my tastes :") I tried to go for realism with it but don't…