thanks @Neox, the ZModeler actually is a strange and mysterious tool for me, thanks for the answer and i'll properly learn it sooner or later. So you suggest to make it from a simpler mesh and then merge it with the sculpt of the head? Because the main goal of the sculpt was to sculpt it in zbrush for learning the software…
Hi guys, So I've been thinking about this for a while now and I would like to team up with either a group of people developing already or 1 or two people who actually have been thinking about the same thing and that is to make games for the systems mentioned above. Looking for a good coder and sound/music guy maybe a few…
Lot of people obviously don't understand what "procedural" means. No, it doesn't make sense to substitute your traditional poly modeling tools for Houdini, since you can make traditional models much faster in Maya; Modo or your weapon of choice. BUT Point of 100% procedural workflow is that you end up with assets which are…
your asking a really broad question that is very difficult to sum up in a few lines. also every studio is going to have its own slight differences. and each production has a different look that requires different approaches and tools. so there is no definitive answer. the quote from 7mch is about right. if you want to do a…
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
[ QUOTE ] Gonna try and get this one done fairly quikcly [/ QUOTE ] hahahah... this thread was already at the bottom of page 4!!! Shows what I think fast is! Slug creature texture is coming along... still have to do a final pass of shadows and highlights, add markings, add some reflections etc. etc. etc. Have been battling…
Mighty Pea: It wasnt really the point to be a comic strip with various angles ..etc etc it was me showing these 2 caught behind a wall being shot at by droids and the wookie ignoring the shooting cause he has major space flea problem . I have a lot of work to do so I can's spend 6-8 hrs a day making original panels and…
Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…
Ah yeah, would've been nice if I also told what I actually do on this title. Primarily I'm a character modeller+ texture artist. I also do concepts for creatures, clothing etc. ect. So indeed the concept art on the site is not by me (done by Romano Molenaar. Yet the stuff I concept, although being very different in style,…
http://coryrobinson.net ey guys, updated my site. i'm looking for a cool studio to work for, if you'd shop me around and put in a good word for me, i'll give you a /hi1 (like a /hi5 but anatomically different) i won't let you down. crits and feedback on the site are welcomed. or if you just wanna post a lol pic that's fine…