Yeah, I meant what myclay have posted . Not sure what's the problem with alpha although. if you set zero for rgb the layer still inputs to alpha while being black and input nothing to RGB if set to Add blending. Export is just tga . If the document has been checked in as "transparent" initially the tga will be exported…
Hi NAIMA, The non-detail shot of the grass looks pretty good to me, better than any grass I've ever made (I'm not a grass expert either). The only problem I see right now is the repeating dots. I think the saturation of grass (or any texture) is really a property of light in the natural world, so if your scene is lit like…
Hi again, I need to correct these two things where I dropped the ball: - I said "modern texturing workflows using photographic sources", but that's actually the legacy workflow. The modern one is using Substance Painter to create procedural textures (pretty much infinite resolution, if you're not using any raster maps in…
✨ Meet Alexis! 🔥 🔹This is a personal group artwork A blend of style, attitude, and timeless charm—crafted with passion and attention to detail. Hope you like this piece as much as we enjoyed creating it! Let us know what you think in the comments! ⬇️ 🔹 Credit: - Concept: @lera_kiryakova -Modeling: @naghi_hamidi -Grooming:…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
Yes, this is what's going on right now. I really just want to make stuff, not worry about countless checklists and reworking stuff over and over. MLIs are Material Layer (Instances) that you load in MSIs, Material Stack (Instances), and then blend with RGB blend masks. It sounds easy and it should be but so far every…
I am reading a book called Stop Staring: Facial Modeling and Animation Done Right By Jason Osipa and in the book he creates his blend shapes using both sides of the face at the same time and then after creating his set, he uses this plugin for maya called xyWeightedBlend.mll to create two different blend shapes (one that…
[ QUOTE ] also vig what do you mean by a gradient shader? as far as max shaders go? [/ QUOTE ] It's a blend material that uses a gradient as a mask. You blend between your defuse texture and a color gradient. To get a final defuse texture just use the render to texture feature. Normally you want it more subtle than this…
In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
I agree with Cheese, mental ray is a pig and it messes up more than it gets right when baking. In max it also includes the target when calcuating AO, and it incorrectly assigns black as the background color for the normal map, even when the correct color is set in the "normal map background color" option. It also issues…