Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Hello there, First time posting anything here so I hope I put this in the right place? I finally finished this high poly sculpt. I felt inspired by a video of a little girl who's really impressed by a bunch of ducks. https://www.youtube.com/watch?v=F-X4SLhorvw In general I had a lot of fun working on this, so I hope you…
Hey there kick-ass Polycounters! Zombie Wonderland 2: Outta Time! is out on the Apple AppStore! I spent the good half of 2011 working on this as a 3D Artist (modeling and texturing). It was my first studio job and first game actually. I'm super stoked and proud to have worked on such a project. Play it and let us know what…
I'm currently looking to bake normals and my standard diffuse to a single texture, as the engine I'm working with doesn't currently support normals. (not yet anyways) I would use 3DS Max for this, but I don't feel like re-rendering my normals from Xnormal, and it treats Xnormal's tangents really strange. what would be a…
Hello! I'm currently looking for VFX tutorials similar to this: https://liamandrews1.artstation.com/projects/8BXOZQ I really loved how the author showcased step by step, enabling/disabling elements of the composition, as well as showing the entire composition blending togeher. It was possible to see all parameters and…