Curve bridge is repeatedly work for me on some tests, even when I go out of my way to make sure the topology doesn't line up on either end. You just need to make sure that symmetry is turned off and that the density difference isn't too severe (polygroup-padding takes care of that though). Other options: If your model has…
One thing to note on that is that those kinds of subject matter run dry very quickly - we've discussed them before, but we quickly found that we ran out of things to say before we even got to a 15-minute conversation. It's true that Penny Arcade does videos of 15 minutes that go really in-depth, but quite frankly, we don't…
I didn't look super closely at your graph to see if you required it, but there's a big and obvious issue with using Make It Tile. You lose control of your values and the overlapping areas become muddy because it's linearly blending between black and white. It also has the disadvantage of visible tiling appearing quickly…
I try to keep the cameraman in mind and what type of camera setup is being used. This usually helps avoid cameras whipping around to quickly or changing vertical height. Beyond that, keeping your camera on two axis (dolly/pan for example) helps keep the movements more grounded in reality. From a technical / Maya stand…
This is Kelvin, the inventor of PenMoto. I must say that I am amazed at some of the illustrations generated by members of this forum. If I might quickly respond to a couple comments. @Muzz - I can barely stand to wear a watch, I can appreciate your prediction. Yet, the inability to quickly go from pen to typing was a…
Small update tonight via a shitty render. I have an idea for this model where its hoist plays a small bit in the overall model/presentation. I spent most of my time tonight looking at references for hoists, hooks and chain blocks then quickly did up this render below. Everything thats new from the last WIP shot is very…
Jackablade, if you tap the space bar you can quickly go from one viewport to the next so you can go to the side view to do your cut and then quickly go back to perspective to continue working on the shape. As well if you want to work in the perspective view and get perfect splits and cuts you can cut your junk and then use…
I don't think it's a problem that multiplayer wasn't standard. I do consider it a "bonus" that they are releasing it now, I don't see it as "putting in what should have been there" as you seem to think. Deus Ex didn't have multiplayer until LONG after the game was released, and it is still one of the best single-player FPS…
Autodesk is offering another of their free webinars with the focus on Softimage's Crowd FX.The info is free, but they are requiring registrations as per their norm. Here's the full scrape of info from their site on the event: In this webinar Autodesk Technical Specialist Mark Schoennagel will take you on a tour of the new…
Here is my dilemma, I made some low poly buildings and I need to destroy them beyond repair but still retail most of the original shape and detail to make them recognizable. I can't do it the easy way with texture work I need to actually cut polys away and leave giant holes in walls but I need to do this quickly and as low…