Orc hunter original character concept/design (topology practice). Made entirely in Maya and Photoshop. This is purely a handpainted textured model (1 diffuse 2048 x 2048) Polycount Orc - 4786 tris, weapon (axe) - 504 tris https://sketchfab.com/models/cb79072156654098bb95f7e165de08c8 https://www.artstation.com/artwork/KR0dB
Nice heads there sammy. Although I like the fullness of the ear on the goblin guy more than the orc. The orc ear seams a bit flimsy and seems to be missing a ring of cartilage that just says 'EAR' to me. I should put my zbrushing up too, as it seems to be all the rage now. :P
Hi guys, I might got over the hump with this problem. I tired to sculpt - this time orc - different way - I started with some primitives. Then I sculpted some basic male head and I made him an orc. Here's render and film, which shows how I made it: https://youtu.be/ZjCZ4toxeTY
in fucking... lord of the rings, when the orc says "looks like meat's back on the menu, boys!" that's CLEARLY fucking BULLLLLSHIT because i promise you that those orcs have never eaten at a restaurant, or probably even heard of one, in their entire lives. they get fed slop. they surely have no idea what a menu is.…
Greetings! I'm a long time lurker finally trying to get back into 3D pretty seriously again. This character is an attempt to jump in and push my abilities further than before. I'd say I'm still pretty novice but looking to venture down the game creation avenue of 3D. So I plan to make this an optimized game-ready character…
Hi, Lately, I've been working on a character- simply orc with some pants and I realized that I have some serious problems with texturing. I'm quite happy with his skin but I have issues with making his pants look good with his body. It looks good without any textures or with diffuse only but I looks bad with all pbr…
Hey all, I keep coming accross that stretching issue when I apply a surface noise on a mesh in Zbrush. Now I know that most of the time this is caused by a lack of definition in the original mesh, not enough tesselation or a not-so-clean edge flow. Still, I've been checking and rechecking my meshes, which are very simple I…
his proportions look way off! he's only 5 heads high, the legs are too short. also i never have seen any warcraft orc having such a skirt. the hammer looks promising, but would you tell me which logo is on its side? i cant recognize it as any standard warcraft orc sign...
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
I decided to make her hair color a little lighter. The red was cool, but this was a way cooler alternative. Also, working on the right side of her face. It's always quite challenging painting one of the side views. Once I get once side, I can mirror it which is great. Also, reference definitely helps alot.