Currently building a corridor within a research outpost on an icy planet. The outpost was established to harvest valuable gas. Mainly focusing on the design and functionality of the corridor for now. The outside etc will be built much later once I'm happy with the design. Some progress of the blockout: Panel I'm working…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Hello! I created fanart of this character from Hellboy. I challenged from scratch to rigging, animation, etc. Feel free to give your honest feedback and hopefully share your thoughts. Thank you! Here's The Rookie's link below for detailed breakdown. https://www.therookies.co/u/handmanpffft
AAA studio is looking for realtime groomer to work remotely fulltime. Of course ,paid. and of course, must be really good ! Must using maya,fibershop. U will get licences. No worries for that. If anybody interested, pls send link to your artstation portfolio here or hit me up in DM.
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…