Thanks for stressing this out Cryrid ! I stand corrected - this is, indeed, the one situation where the bridge brush *does* work :) I think I got confused with the other situation that I was trying to use it for, which involved bridging arbitrary edges. I am glad that you got it all sorted out Retmia ! Good stuff :)
That would require re-UVing unfortunately Eric. That and attempting to Bridge a complete ring many times will angle the edges , so now you have an extra step to remake into rings. Mark, tried the retriangulate. No difference. I did attempt the ribbon/edges/spin edge, but it does the same issue as bridging complete rings,…
The railing on the bridge could use some improvement. It looks a little to round and blobby.. The walk on the bridge would look awesome with a strong normal map as well. Try sculpting it :) http://hqwallbase.com/images/big/broken_old_stone_bridge-1508504.jpg This is gonna be great, try to shoe Bethesda how skyrim should…
Imported assets (not megascans stuff from you guys) do not seem to show up on anyone else's bridge on the network, is this by design? Loving the power bridge gives apart from that tho, its super tasty. This is probably user error, but it also throws up a "too many threads" error when importing assets from the network.
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…
Love this scene! It's really awesome! The only thing that irritates me, is the bridge... i don't know if it's me but especially the part with the bricks dont seem to be logic in this angle to me ^^ It would perfectly fit as a straight bridge... maybe thats why it seems to me that the angle isn't really realistic. (if it is…
Hey here´s an idea: instead of using extrude, I first use DuplicateFace without extracting the faces. The LocalTranslateZ will be your offset. Then selecting the border edges of both shells/elements and using Bridge with a smooth path to connect them (this will require the normals to be facing away from each other on both…
Just in regards to the trailer + Deathwings scale. He seems to land pretty comfortably on the two towers behind him (with the claw marks on it) yet seeing Deathwing on the bridge like this, he's tiny. I really do hope that they scale him up, it doesn't look like this bridge Deathwing can stretch his little arms out to do…
I immediately tested over and under bridges and here are my findings the pathfinding allows you to easily go OVER the bridge unhindered going underneath it however is impossible and as expected there is also no elevation cap to "Blink" also high elevation will not pull the camera out to a playable scale, that's why axe is…