Most consumers are probably not super interested in how a game was made. Depending on your price point I think it would be possible as an indie developer to use supplemental AI and still generate some revenue if the core concept was "fun" enough that your average Joes would be fine dropping $X on it. That being said, I…
I just saw this on Kotaku http://kotaku.com/#!5780810/get-a-taste-of-the-ark-with-brink-at-pax-east]Get A Taste Of The Ark With Brink At PAX East I don't have a friday PAX pass - someone get me into this contact me through PM K THANX!
alrighty. i changed my mind. i was working on the skirt and i was dragging the skirt down for more area to work with, and then i realized; oh damn. it looks pretty sick if i'd do a full body (so yeah you planted a seed when you suggested extending past the bust @Fabi_G !) or at least the illusion of a full body, since most…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. I have tried modular design and making the interior in one piece but I don't know what's the…
Hey guys, I'm trying to use geospheres to model the breasts on my female character. This method was recomended to me in another thread so I'm trying it out. I have no idea how I should connect the sphere to my chest. By any chance is there a tutorial anywhere showing it, or could I reach one of you on AIM or MSN to ask…
Hi, I want to do a turn table of my character and use 2 or 3 lights. What is the best types of lights to use? How can I get great self shadowing? What would be the best tutorial? Thanks.
Hey everyone, I'm currently working on a 3D modeling project for a game and I'm wondering about the best workflow for attaching windows to a building. Should I merge the vertices of the window with the building (which would consequently add edges to the base of the building, making it a single composite part), or would it…