I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
Hello polycounters. I posted this tread Portfolio Feedback 2 years ago, in Nov 2016. Right after that I found my first gamedev job in this company: Eagle Dynamics. They make hardcore flying simulator "DCS". This is how latest jet model looks like: DCS: F-14 . As you can see this jet model looks really really good. But it…
Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion. It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). It is easy to use (just select some UVs…
In 3ds max, go to the Hierarchy tab (the 3rd one) in the command panel. Click affect pivot only, select move tool (w) and then right click the X, Y, Z spinners at the bottom of the viewport to bring the pivot point to origin (make sure the reference system is set to world in the drop down menu at the top). If you wanted to…
except nobody outsources to the third world ;) China, Vietnam, Russia, Taiwan aren't Ethiopia, Bangladesh or Tajikistan. There's quite a difference. As single freelancer you compete on a quite different level than a 100+ person outsourcing studio. There's actually good savings when you have enough content to keep a single…
Hey this is interesting! I'm not sure I quite get it 100% cus I'm still fairly new with modo in general. When using Vertex Map >> Color Tool I can only click each vertex to make it 0% alpha, whenever i airbrushed it across the mesh it painted on the mesh (instead of just affecting alpha), where can I set which map to…
Can't reasonably be done under 100 triangles. With extruded tapered sides those sideshields are (6*4)+(2*2)=28 triangles per shield, 56 in total. That leaves only 44 triangles for the scope, sphere, antenna and that horizontal rod. There's a way if your engine supports double-sided faces but then (technically) it would go…
Let me add one thing about Crazybump. You aren't just paying for a great tool. You are paying for great support and continued development. You know, there was a time (real or imaginary) where software developers engaged with the community, took ideas, got feedback, and actually listened. We have the ear of an incredibly…
your point seems a bit irrelevant to me and here is why: $1865 is 50% of a perpetual license. this mean that a sub of 2 year would total to 100% of full price and by 4 years you get back 200% and so on. annual upgrades are not worth $1865 in my opinion. on the other hand, adobe charges $50 per month so in 4 years adobe…
Votes are used as an excuse, at the very least, but still in a way that I can't seem to understand. We've had them turn down 95% 300-1000 rated rated stuff of ours before because 'not enough interest', and then have seen them accept 4* 100-200 vote rated items. Mystery for sure, hah. I think it's pretty much what you said…