Found a cool overclocker for Centrino too... http://www.rojakpot.com/showarticle.aspx?artno=177&pgno=1 I got the 845 version to work with mine. It forces a clock up of the AGP & PCI buses along with the FSB but I was able to squeeze 1817Mhz out a 1600Mhz chip running the torture test for 12 hours solid at <60C, 1.004V.…
jlamb : Are you making a documentary or a mod? I enjoyed reading your post, really sounds like you have some solid work going on and I know how exciting it is to be making a mod and doing all the documents etc. My main point is this: only put your best online, have some sort of quality control. You may think 400 pictures…
i dont know, gnomon is rather expensive for what the dvds offer. if you want to become an expert maya user you are probably going to have to shell out 500 bucks or more. i suggest www.3dbuzz.com. they have a crapton of FREE maya fundamentals video training modules. taught me everything i needed to know about the interface…
Yeah, that gunship mission was great. I pretty much only used the 105mm and 40mm. Every thing's top notch in the game. Just sucks knowing it's as short as an HL2 episode. But the massive amount of multiplayer options should make up for that.
I used 3D studio max 6. I would upgrade to 8 [atleast i think it was 8], i think its $400.00 online, but im broke . Heres some more wires, not many edits: http://img262.echo.cx/img262/3537/re10zs.jpg - front http://img262.echo.cx/img262/4157/re27el.jpg - back
everyone's just mad they didnt do it first //edit i read it a little bit more......................... and its from their baby? Ok, this goes beyond art and is just a little fucking crazy. [ QUOTE ] "A bronzed cast of baby's first poop can be a meaningful memento for the family," gallery director David Kesting said, adding…
"The Zodiac has an analog stick but not enough power to do much 3d." This isnt the zodiac "ith 400Mhz of processor power, a state of the art graphics chip from Nvidia and a huge, high resolution TFT screen" Yea, the analog bugs me also.
had this once with a large mesh; it was about 40k tris and massive in scale. I solved it by slicing the mesh in three which reduced tri count and scale of mesh. Wasnt ideal but for just a viewport grab it was fine. If thats not your issue then I'd be tempted to go with what everyone else has said, though not out of…