Don't see it as replacement for a real job at least not in the beginning. Most people I know that started or do indy game development have a proper job that servers for the main income. Their indy game project is a things they do in their extra time with the hope of being as successful as the meatboy guys, goo or minecraft…
Yes, I'm sorry I wasn't clear enough with the term and considered single object per batch still batching. I appreciate you educating me.:) I'd have to refer to the NVIDIA presentation once again, so this is coming from a hardware manufacturer. In the Unreal Tournament 3/Epic case we were discussing a fillrate-driven…
Couple of things to check/try: 1. If you haven't already, make sure your lighting system is made of the following components: * DirectionalLight * SkyLight * SkySphere Blueprint * Exponential HeightFog * SphereReflectionCapture All those things are needed to make a decent attempt at the lighting for this concept. 2. Make…
Ok, first off; People should only get into game engine programming if they want to create a valuable asset for their independent game studio, and they have a good knowledge of how it will be when coded. Secondly, it saves you from a hell lot of Royalties that if you happen to read Epic License agreement will tell you.…
Haha well these responses gave me a good laugh and I completely understand what you mean and the whole "rules" thing is really killing me now. I have about 5 un-finished projects purely because I find out my models do not follow the "rules" and I am; even as you put it, massively paranoid about the rules. I feel I shouldnt…
Really love this sculpt! I'm amazed at how much detail you managed to capture in the panels on her body and how you've made them reflect the musculature so well. The only thing I would say is that she's quite short and stocky, maybe that's what you're going for but usually with a "femme fatale/assassin" character they tend…
No problem :D Yeah, you never want Maya to smooth your mesh normals out completely. Sure, most game models are all smooth normals ... but on the off chance you actually want a hard edge you will want that option off. I just make sure my mesh's normals are smoothed before I export. Tangents and Binormals are a Normal's…
Have to say, generally I find animation bugs in games kind of amusing, stuff like the example .gif you posted seems it could be an IK problem maybe? These kind of things sometimes happen and sometimes don't. Whether that should fall onto the animators, technical animators or be picked up on in QA is up to the company I…
The real innovations in next-gen are not going to come from AAA development, but from middle-ware providers. Crytek, Epic, Unity, those are going to be some of the most prominent companies going forward. We've reached the point where we have the processing power to do more than we actually have the bandwidth to produce.…
I am about 6 hours into the game and so far it is the best game play experience I have had in a game. Until it released I hadn't even heard of the game. Somehow I missed it at e3 and didnt really catch on to the hype until my roomate picked it up and told me about it. The game has an awesome cinematic feel to it. The music…