I need to reduce the polycount of some rows of books I've made. It's for a library in a game, so there will be a lot. I don't want the books to be on a flat plane with all the books lined up exactly. So I'm trying to find the best way to do this. I've tried using the transfer maps option in Maya and it partially worked.…
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
A few things that stick out as being "off". You are getting some pretty nasty seams both between the join in the side of the extinguisher and also along where the base and the side join. To fix this you can use software such as Mari, Mudbox or Bodypaint to paint a texture seamlessly across the uv islands directly on the…
PolyHertz said: If I understand this correctly, no matter how powerful a video card may be (how do you even measure this? by the number of its RT cores? Tensor cores? TLFOPS?), it will only be able to work in chunks as big as its VRAM size. It's kind of crazy to me that my 1070 has the same amount of VRAM as these…
To me, shape language has a lot to do with visual weight and the silhouette. Does the characters have more mass in places that give the character more powerful traits and personality that matches the rest of the design? That is how I would start out, just doodle on top of a person at the right perspective, and also think…
My two cents of the block artifacts: I don't think that it has to do with DXT1 like compression, because these compression algorithm are always based on 4x4 blocks, which do not influence neighbor blocks. Therefore it would be senseless to fill complete blocks with some color, especially the wow texture have larger and…
Yep, exactly! Lightening up the hill and lowering contrast within the hill shape to push it further into the BG. Nothing fancy. The actual term is "Diminution" which might produce better google results for you. (or "associated shapes") it basically just means that same/similar objects appear smaller on canvas as they…
When I read the first page of this thread, I face-palmed so hard it hurt. Should I get into the physics of how EM energy transfer actually works and how it can harm or not harm you? If you think Wi-Fi is a hazard to your health, please turn off your router and get off the internet. It will be better for both of us. Also…
Hey everyone. I'm working on this piece for my portfolio. I'm basing it off a concept done by Ubisoft for Assasin's Creed Brotherhood by Olivier Martin. I didn't do the concept or own any of the rights to it so I've just supplied a link to it here. Concept I am only using it to create this prop for my portfolio. Feedback,…
Here is my model for an assignment made for gamebryo engine Crits most welcome http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*28.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*29.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*30.jpg&dbu=709…