Cheers for the feedback owlfrog! Yea I think your right about the center of the wheel I’ve looked at it so long the flaws are starting to look correct XD as for the 1/8 of the tier I’m hoping to add some tier details like make and psi info to the flat surface so I’m not sure how I can cut up and re-use the face of the…
nice work! I would suggest that you make him fat, right now I see his stomach too flat, if you look to the references it's almost as its touching his fingers with the chest, it's subtle but I think it will make the pose better I'd love to see how it ends ;)
I agree with Cheese_Shinobi about the metal looking awesome and the stones needing more work. I think it is the fat black lines separating the stones that makes everything feel flat, perhaps add a little bevel and a bit of color there instead. For the wood, a clearer separation between planks would help a lot :)
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
been working on this all week( so 4 days do far). still lots to do and its stil block out really, flat colors - first time I have really done my own concept any paintovers, tips or advice welcome maybe his arms a little long, too fat maybe?
If the sides of your grout trench are not sloped you run the risk of not capturing the sides and the normal map comes out flat or just captures a few pixels. It also helps if you bevel the edges of your tiles a bit to help capture that change in angle. When the projection rays hit the surface its looking for angled…
Materials look pretty good. One flaw that I can see is the seams where the flat plain on the side (of the drawer) meets the extruded part on the side. Or it might be that my eye is just tricking me. Anyhow, if it is the case of the seams, it is really easy to fix. If you are working in Blender you can easly fix them by…
It might not look great but it does what it's supposed to do which is just extending out the pixels outside of the UV-islands. Try scaling down the texture a few times and you'll see that it still looks like it should. There were a plug-in floating around that resulted in nicer looking results where the padding got…
5080 polys My first complex design,model,uv mapping & skinning project. The concept is a futuristic cop car. Scifi BS stuff- A methane turbine powers magnetic generators in the inner hubs. The tires 'float' in a magnetic field. Shifting the field pulls the tires forward. The car is skinned in a poly-titainum mesh. The skin…