Hi guys, first time here so I'm not sure if this is the right place to post my question and I hope there are plenty of Handpaint artists around here that can give me some nice tips to improve myself. Anyway, back to the topic. I've been texturing a sculpt I made in zbrush and retopo in blender with 3D coat (I've seen…
[ QUOTE ] Looks cool, but... maybe it's just me, but the original feels more painted to me. [/ QUOTE ] thats actually quite a compliment the point about cropping is that it's easier for the painter (or photoshop marquee wielder) to set the correct composition than it is for the photographer, at least in my case. To my eye,…
not bad at all for a first try. two points: - paint in edge highlights along your corners, will make those polys look smoother. - add in more color variation, possibly reflected color from the ground, and discoloration on the wood.
Hello, We are working on a mobile game and require some existing assets retextured in a hand painted style. Only artists with extensive experience in this style should apply. https://www.behance.net/gallery/35854661/Hand-painted-texture-characters/modules/224810925…
Its something I've been putting off for some time, probably because I'm not sure where to start and what the best way to approach it is. I've got a mental block on it as a result. Does anyone have some good advice on techniques, starting points? Should I start purely with perspective or replicate photographs? Interior…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
Hello, it's my first post here, nice to meet you all Fighting procrastination with a small project. Inspired by assets from Dishonored: Death of the Outsider by Yannick Gombart - Plagued Spirit
I agree with Sectaurs on mulitple points, also look into digital painting tutorials such as the ones found here http://www.furiae.com/index.php?view=gallery they helped me a lot
using the object pivot point as base for adjusting normals from gives a nice soft look for foliage but when this material is used on foliage instances, the normals break. Pretty sure it is because the object pivot point is not per instance, so it's probably at 0,0,0 or something. Does anybody know if there is a way to get…
I'm having some weird problems with image quality when opening an image in anything really. I've tried with Photoshop, Paint and Photo Viewer. I'll print screen my port view in Maya and then paste it into paint or photoshop, save it and then when I view it the quality is lost completely. It gets this weird noisy, darkness…