Crazybutcher, that works. Xoliul, I never noticed before but I can't see objects through other objects. So yes, it appears that its making the material darker and drawing the lines and grid on top.
Hey guys i was wondering if there is a way to still show a image on a plane if you toggle f3 so you can still see the wireframe of the object i am copying from. Hope that makes sence
I found a Video where 3D Artists created a 3D Visualization and im wondering how they did that it seems they created a Video Footage and added 3D Objects into the Video (Houses, Trees etc.) Can anybody explain me how this works?…
I'm curious about best practices for using a single texture space for multiple objects. Currently I'm working on cash register, checkout counter and safe. I'm using one 1024x1024 texture for all three props. Is this a good way to save on texture space, or should I just move to smaller res and put them in there own texture…
Are you asking if you should use one texture for multiple objects? Or if you should use the same UV layout for different objects? What are you asking here?
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
Hi, guys! I was wondering if there is any way to make the Position Object operator respect a specific appearance hierarchy. This is what I'm getting: But in order to make a fluid type o simulation, I wanted it to do appear in this order, from bottom up: Any thoughts?
Hello there! I'd posted the other day asking for a portfolio crit, and after the comments I got there, this is what I came up with! I'd never really gone through the whole process of building both a high and low poly and transferring the details, or really working with separate maps (normal/diffuse/spec/gloss). But, I…
So i have simple box model, simples possible with 8 vertexes and i want it that in Unity3d when it is hitted by other object to fall into pieces/explodes. I could cut it and break it my self and then animate every part by itself but it would take too much time I guess. So is there some automatic way of doing it? 3ds max…