Hey I am using render to texture but for some reason its always ends up darker then my diffuse. It looks correct when its actually rendering the map... ...but when I open it in Photoshop I get this. I am sure its a setting I must be missing. I have global supersampler turned on, reset xforms, and placed a skylight in my…
heyy! Is it possible to use this method with vray on 3dsmax to load different displacement maps to different coordinates? I can't do this, so, if it is possible, does anyone could help me? Thanks
Hi... Invert axis is a function that allows you to select half of the model with 1 click. I want to hotkey this command but I don't know where it is located. Does anyone know?
Thank you, Im going to try those scripts. Im used to work in AutoCAD and everything is so precise there, I dont know why 3dsmax doesnt have an easier way for doing this.
I seem to remember the tutorial that came with 3dsmax was pretty good and covered the basics. It dealt with a chess piece I think... This is a bit dated but still holds up. http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Hey guys, I'm trying to render a wireframe using mental ray and I'm experiencing this problem: I also tried to render using scanline (duplicated object) and the same thing happens. For some reason this does not happen when the model is triangulated. Any ideas?
Hello I wanted to ask if is possible with the plugin dreamscape to bake a looped tiling texture of sea animation to create a set of sequenced images to use for a looping animation that is tiling and looping ....if so any idea where I can check to see tutorials etc?
Is there any good workflow someone can point to that would allow bones and skins to go between the two without doing weird things? I mean I could list the weirdness, like scale, rotation. position, and sometimes the animation.
I'm currently getting into animation. I tried to make this cube fly a loop, but when I try to rotate along the line using Time Tools > Rotate it flips back after a few frames like this: https://gyazo.com/1e6eb965affafc2f59dd4f4b8db67f61
I've got custom objects that I've created that I want to bend, but the bounding box (?) around them is on an angle, which in turn screws with the bend angles. Pic of problem is attached Any ideas?