I've read that before and it's funny that he even says the opposite in his article: "[FONT=Verdana, Arial, Helvetica, sans-serif]This is not to say that at some point in the future (around a 100 years or so) we couldnt use it (oil) all up but by then one would assume that by then alternative energy sources will be…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
So, today Amazon announced the [ame=http://www.amazon.com/dp/B00CX5P8FC/ref=amb_link_1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=gateway-center-column&pf_rd_r=02Q16R7TCHDKMSJZNCE8&pf_rd_t=101&pf_rd_p=1770217382&pf_rd_i=507846]Fire TV[/ame], a $100 set-top box for streaming Amazon video and music content, and also playing games. The…
Back with a simple little tool to help speed up productivity / workflow: Greg's Tools: Rock Generator v0.1.0 Install the tool and associated files into the *://Program Files/Autodesk/3ds Max */scripts/Startup You will find the scripts where you can drag and drop to your toolbar under: Customize UI > Toolbars > Category:…
@Deathstick - Haha thanks man, yeah he's been on Holiday for too long now. Thanks a lot guys! These are some great questions! [A] Every 100 units equals 1 meter in Unreal - length and width settings [1500] units (This equals 15 meters) - Grid lines every [100] units (This creates 1 grid line every 1 meter) - subdivisions…
I'm up for anything that makes relax more user friendly. I use Relax all the time. The best relax function I've used with a stylus is a Smooth Brush system, sort of like Smooth in Zbrush, or Smooth in Maya. With a brush, the smooth amount is based on how hard you press with your stylus. I'm not requesting this for Nvil,…
Yeeeah...not sure yet, I'll have to add some detail to the Spec and Gloss. I was kind of hoping for something amazing I guess. Just made me think, if this was a way of getting close to physical accurate I should try it. However without any light in the scene you're going to get a 100% black object. Which I wouldn't think…
For us by far the most expensive things are the character drawcalls since they are not batched but use a classic hierachy with attachments on all pieces. 200-300 is far from healthy and it definitely limits our unitcount severely. Its "good enough to work" for us, for like 5-20 on screen but not scalable with around…
I had my computer go down for maintenance nearly every other month last year. Turns out a RAM stick was bad. And the GPU VRAM was also glitching. And a HD started to fail while another imploded. The mobo is also suspicious. Wonderful times. After RMAs and tweaking to stabilize it so it could limp ahead for a little longer…
I would suggest using little beveled boxes for those buttons, with face-weighted normals. No need to texture them, except to use a part of the trim sheet that has 100% metal and the correct roughness value you want. A guide I made recently:…