OK, here are a couple files to play with Cubemap cross layout, mapped onto a cube in Max. Render to a six-bitmap cubemap by using a Reflect/Refract map in the Material Editor (how to) 3dsmax2010_cubemap-cross_on_a_cube.zip Cubemap six-bitmap layout, mapped onto a cube in Max. Render the same way.…
This is just a block out.I drew lines and converted them to editable poly.Im planing on extruding them after im satisfied with the blockout.I have a question....I have a group of objects but i drew somemore objects and they are not in the group.How can i add the new ones to the exsisting group.3dsmax11.
3dsmax2009 has a nifty spline unwrap feature added to UnwrapUVW that would work well. Since you're on Max8? I would select an edge that runs the length of the coil, "convert it to shape" which will give you a spline, which you can turn on "generate mapping coordinates". Convert to E-Poly and collapse, then delete the old…
Because the object was scaled non-uniformly. in the future when you scale an object it is wise to do it in "Sub-Object mode" like element instead of "Object mode". This is why its important to reset the scale, Hierarchy Tab > Reset Scale, or like Neox pointed out nuke it from orbit with the Reset Xform utility which does a…
First thing I notice is that your normal map isn't really doing much. If your going to make a normal map make sure to try to work on bringing out all the details of the face, don't just smooth out the base mesh and use it as a normal map. I use Zmapper myself and it turns out fine but I also use a modfied file for zmapper.…
it does work, but only if both blended textures use the same UVs. any HLSL shader would allow to blend this stuff, so standalone max will be sufficient. I will write a .fx file and paste it here edit: got a simple .fx going that allows you to paint vertexcolor masks, currently just 2 textures supported, but I could raise…
Good job! You're getting it, this is great to see! I'd make the rim along the very outside edge much thicker, like 2x the width of the inner ribs. Here it looks like 1/2 as thick. As for learning to bake normal maps, I would suggest following the tutorials that ship with Max, for example: C:\Program Files\Autodesk\3ds Max…
Nope just your file association. Reinstalling would probably fix it but that's a little extreme. You could right click a max file and choose "open with" then choose "choose default program". Browse to the 3dsmax.exe and make sure to check on "always use the selected program to open this kind of file". It will switch the…