IceWolve said: ...how many of you have started to try it, or switched over to it? How many of you used to use blender, then stopped for something else possibly more feature-full, and now returning? I switched about a year ago. Checked Blender out ages ago and was impressed, but stayed in Max. I love Max however being on a…
Picked it up over the weekend. Haven't done any season or online multiplayer stuff with it yet, but my friend and I played multiplayer together and had a riot. We took a turn too sharp and ended up backwards, so instead of finishing the race, we said fuck it and took the course in reverse smashing into the AI cars and…
I obviosly can't see what vision you have for this particular tree, but in general, this is a PRIME example of an instance where normal map seams just DO NOT MATTER. Anything organic that isn't a character tends to be pretty forgiving when it comes to seams like this, and there is a lot you can do to hide them. If you look…
Hey man I know what it's like to feel lost, i've had a little help but i'm mostly 100% self taught in everything. I'm not awful at 3D modeling, but i'm pretty bad at texturing lol. I'm currently in college for 3D Game Art however i'm working on a game with a good friend of mine. Not to far in my classes however so we…
gilesruscoe thanks man osk decided back when I was building the high poly that I didn't want to include a belt, but I do have a few spaces left on my main UV map which would suit long rectuangular shapes so I may build one into it if it feels like it needs it. nyx702 cheers, I tried alphaing the chain initially but it…
It's not in your head, in older versions of Unreal there was a bias value on textures using 1-bit alpha to let you adjust the greyscale threshold of what would be opaque and what would be transparent. I'm not sure why, but newer builds of UDK seem to have removed it. I've noticed this often, especially with lights, that…
Improvement. All the separate peices are now on one texture file. One diffuse map and one normal map. Epic winning! There are bits That didn't go through the transfer mapping process (at the time I thought they were quite low poly so no need to) so now they look flat but I'm just going to go ahead and make some low poly…
Whoo doggy thank you everyone for the help, did a big ole "concept is king" overhaul, think I'm finally ready to call it done. @komaokc: great tut and advice man; changed up that window closer to what it is in the concept @walklikethis: thanks for checking it out :) I added some more props around @KazeoHin: changed around…
Hey, I'll throw in some minor things I see. 1. Some of the damage is really large the weird thing is it makes your model looks "small" i.e. The bullet whole in the shoulder are kind of large just for the sake of first impressions, as an audience we almost immediately think handgun so the holes are big so it can viewed as a…
As far as artistic and technical skills you can be sure that reading around Polycount will certainly help you in the areas of 3D Game Art. One tip that I could give you is this: Have a good planning stage. We all have been through the hassles of 3D School. Deadlines and so many factors that can affect the presentability of…