I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…
Here ares some variations I was taught that might help.... 1) Find reference, bring it into Max/Maya, lay image on a plane. 2) Spline out limbs and the trunk based on reference. Then loft the trunk and limbs. Duplicate the splines and edit the depth (Z axis) because they'll be initially flat. Cool thing about lofts is that…
Hello, i Wanted to share my crack brush, since i recieved a lot of mails asking me how i make cracks. So i did also a video, that explains how i made it and how you can make you're own custom brushes, my accent is crap but i sux in making videos :D . Btw this technique is just a fun trick i tryed, there is probably lot of…
great post gray, It's kind of what I have started to think about lately but taken a stage further. You kind of get to thinking that your art skills are not up to it, but if you carefully analyze what exactly the issues you are having, then you can work around it. My main issue was blocking out the main forms and TBH had…
I'm not a character artist and don't pretend to be one but I would have said you've got far more to worry about than how to set up your project. With all due respect, if you've stumbled this much at this stage, you're gonna hit some real roadblocks later on. I'm gonna use this as an opportunity to give you some advice…
Before I get to your animation, just 2 quick house keeping things. 1) Stop putting labels on everything. They aren't necessary. The audience knows when it's a side view, and if it's a jump, I promise! People want to see the animation, not have to wait several seconds every time you change the camera. 2) Don't render with a…
Hey Morgan, 1st off: Wow what incredible progress you're making! And the site design is very clean and pro. Good work! I'll break down some feedback for you: Basic fire: A great opening piece. Maybe the bloom is just a bit too high for my taste, but that's very subjective. My biggest advice would be that every piece of…
Hey, here's a few constructive presentation tips. :) 1) History. What else have you done between 2001 and 2006 under the Mindkiller Productions label before Metal And Dust? Saying the project is two years old but that your studio is seven isn't really a value-add. 2) Portfolio\previous experience. Link to the examples of…
Yes, but to do it in a not-annoying way takes a little setup. Luckily, since I've needed to do this too, I can save you everything except the need to copy a few files and follow instructions. I did this in Photoshop CC 64-bit on Win 7 and make absolutely no promises that it'll work anywhere else, but with that said it…
The current generation of consoles are past their life expectancy. They're like the mars rover(s). Originally create for a short 3 month mission and go 80 meters between the both of them. But 7 years and 48 kilometers later one is still scratching around on mars while they think up new missions for it. The kinect and…