Hey really great stuff! Try using an orbit module to give your embers some variable swirling, much like you'd see embers in a real fire riding inside of heat vortices. You can also do some material work do get those embers to flicker automatically. Also it looks like you're using a flipbook for the base fire? If so, I…
Herr-Maestro: Hah, I've been described as looking like Freddy Prince Jr. and Elijah Wood as well. I'll tack Mr.Rollins onto the list. Here's a link to a "better" picture: http://www.afnom.com/darrin/artist.png Phatcat: Ahh two of my favorite firearms. Trully though whats the Seburo needs is for that back section to be…
Nice Job!. Your voice is verty clear. You should put your name at the beginning of the tutorial, website, email etc. Incase anyone has any questions. If you would like another video format, I converted it into a 22mb xvid file that I can send to you over AIM when I see ya online
here is my list in order of priority/ wish Customise File Formats Be able to set the default set of saveAs file types. All I need on a daily life are PSD, PNG, JPEG and maybe TIFF. It would save a lot of time if I could disable any other file format from the dropdown menu to reduce it to just what I need. Feature: Quick…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
In week 5 we focused on rocks and watched some techniques to take them to the next level using shaders. We focused on adding more details to the rocks, work on the slope vector shader, mesh vert displacement shader and Parallax / Bump offset shader. Here is how my scene looked in week 5: The slope vector shader really adds…
Have you baked the normal map directly from Maya? I'm actually a Maya user but I've never actually bake maps using it. Have you tried Xnormal or that new Handplane Baker release just to compare?. That's how I do my normal maps. I'm slightly confused as to how you've used the cage there but don't worry about it, I've never…
The forum is being weird and only letting me post two paragraphs at a time. Continuing on: Second, in Blender and Modo the bridge tools almost always work well with sort of arbitrary selections. Modo's is a little more finicky than Blender's which can bridge just about anything, but in any non-artificial situation it still…