Ok thanks Specter I'll give it a shot. On a side note, does anyone know if they used any kind of projection painting on World of Warcraft models? I'm looking at the texture file that the model viewer exported and not only are the hands squashed right up on the unwrap to the point they would've been unnatural to paint 2D,…
Don't obsess about tiny details that wont show up in the final render. Even in that Warcraft screen shot you posted (which is a close up of the face), you can barely make out any detail on the teeth. Generally it's best to look at real world reference along with any art references. Currently your model looks more like a…
In this video I'll be showing you a ZBrush speeds sculpt of a demon hunter from World of Warcraft. Talk a little about what's running though my brain. And maybe help you out a little bit on your own artistic endeavors. Hope you like it :D Watch here: https://www.youtube.com/watch?v=KNGRS3d1RzE Download the model made in…
Hello everyone, I'm currently working on a game mod named *DotaCraft*, which aims to bring the Warcraft 3 RTS gameplay into Dota 2 and I'm in search of artist collaborators. If you have 3D modelling skills and would be interested in creating building assets for this project, add me on Steam:…
Very cool concept. Looks very believable to exist in the warcraft universe. The pose still feels a bit odd compared to the concept. The arms looks very long and give it a more hunched/monkey feel to it. The concept has shorter arms (hands reach the crotch vs the knees on the model). The face could use some brighter yellows…
The orc's skin cuold use more off-hue blemishes. Right now, the color overall just reads as flat green with blunt value adjustments. Add some variant warm and cool greens where it would make sense the light would fall on the character. As well, I don't think it quite makes sense that the face topology is THAT dense, if…
We are looking for a Zbrush artist who can paint for modular terrain maps for us. Artists must have these skills:* professional level in Photoshop * proficient in stylized hand painted textures (like the ones seen in World of Warcraft) * and of course the ability to meet deadlines * *** Must provide related images,…
Nexus Productions are looking for 1 or 2 modeler/texture artists on a freelance basis, starting soon at our London studio. It would be great to see an up-to-date reel, or any stills of your modeling and texturing work. It really doesn't matter how detailed or low-poly. We would be particularly interested in anything that…
Hi there dear Polycount members, here is an older project I always wanted to share with you guys. It was the first big project I worked on and I believe it might be interesting for some of you, especially for the Worgen fans out there: The whole project was an university assignment. Additional contributers were my…
Hi Polycount! I'm planning on making a game ready Ysera Dragon from WoW (including Low Poly, Textures, Rigged+Skinned and maybe an Animation). I am starting with the high poly in Zbrush, and am currently focusing on the head/neck so I can nail the style before doing her whole body. I will post my progress here :) Feedback…