I'm planning on making a game ready Ysera Dragon from WoW (including Low Poly, Textures, Rigged+Skinned and maybe an Animation). I am starting with the high poly in Zbrush, and am currently focusing on the head/neck so I can nail the style before doing her whole body. I will post my progress here
That looks really good the only critique I have is the scales on the face, while the reference you have is a low res texture you can see the little bits of flow with the scales as well as the uniform sizes that isn't as strong with your sculpt. Overall though it's some great work.
This is looking great! I'm going to follow this to see the low-poly and textured version of this. I wish I could give you some decent feedback other than it looks good, but I'm such a noob when it comes to Zbrush.
This is really amazing... You never updated for a few time, I though we lost you... but here you are... Loved the video of the vines, if you could share more time-lapses it would be awesome, love to see how it is done and the work involved
This is really amazing... You never updated for a few time, I though we lost you... but here you are... Loved the video of the vines, if you could share more time-lapses it would be awesome, love to see how it is done and the work involved
Thanks so much! Haha yeah I put this project to the side for a while but back at it now! Glad you liked the video, just thought it would be fun to show a bit of process with it. I just bought a video capturing/editing software recently so I'm sure ill make some more so I can mess about with it
I have started the Retop now. It looks a bit terrifying right now lol but here's a WIP.
Ysera's model in game is around 4.3k tris however I'm going for a more " revamped/updated " version so aiming for about 15k tris overall.
A little update with another video, this time to show some of my Retopping process Here I am making the wing arms, back legs and some armour! Might make a few more videos to show the rest when I get round it it.
This is coming out really awesome! I agree with lighten up the armor on the tail, it does seem to be darker than what is on the legs. I don't think the vines need to be lightened but some dull highlights to have some tonal shifts would look nice.
Hadn't checked in on this thread in a while but this is looking sick! I'm hoping to try out handpainting for my next project and seeing this is super inspiring! (Any tips are much appreciated)
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But I haaaave made a few changes to it to give the face a stronger look. (Made the cheek bones and eye brows more prominent).
Looking forward to getting stuck into this soon
Made her crown with some booleans
Then I made a blockout of her body
and I have started to get more scales in. I began by using a scales brush but found just placing them gave me much nicer result.
WIP
Keep it up!
Slow updates as I am working on a few things at the moment :P
but here's an Update WIP!
WIP
Finally another update :P (Been working on some other stuff)
Here's how she looks now. (WIP)
All I have left now really is the wooden vines around her legs. I did a video of me making the ones around her tail just to show my process
https://youtu.be/KNReKz6xZnc
I think I'm done with the sculpting now, here are some final render tests! (for the face I made a few change but they're pretty subtle)
Moving onto retop soon!
Glad you liked the video, just thought it would be fun to show a bit of process with it. I just bought a video capturing/editing software recently so I'm sure ill make some more so I can mess about with it
I have started the Retop now. It looks a bit terrifying right now lol but here's a WIP.
Ysera's model in game is around 4.3k tris however I'm going for a more " revamped/updated " version so aiming for about 15k tris overall.
https://youtu.be/lbWGY1ITD04
Here's a shot of the progress on the back leg and armour piece.
Here's the second half of me retopping some parts. (I appreciate its probably boring to watch but just wanted to show my progress and how I did it
https://youtu.be/RxpG4x-qUMk
Retop compete
Next was to Unwrap. Currently going for a single 2k texture but might downres to 1k
First test Bake came out OK! a few bits clipping on the feet but not much to fix. (Threw the normal map on to show)
I used Substance Designer to bake and the maps I did were : Normal, Curvature, AO, Bent Normals and Opacity
Started texturing her in Photoshop (with help from my bakes) then took it into 3D coat. (first texture WIP)
Didn't like her eye details so changed it to match her original as it looks better + pushed vaules (WIP2)
Heres how the Diffuse looks so far
Now have her in UE4, made the wing translucent and her eye and front armour pieces are emissive.
I think the wood vines and the tail armour could be a touch lighter.
Next I added some glowy effects!
Here's how I made the material for it. ( I made the textures that pan in Photoshop quickly by painting with a few different types of brushes).
Stuck planes out of the armour and eyes and applied that material to them.
Will be rigging her soon!
I have now made a rig and skinned her
I made small ground for her to stand on and made a first test pose
UE4 screenshot
There's a few more bits I want to do/improve but I'm calling it done for now until after my deadlines at Uni to carry on.
Some final renders for now!
Here's lil showcase vid too with a basic idle animation i made :P
https://youtu.be/BIe6iiT2cqs
I've been having some fun making a breathe fire animation which I will be adding VFX to! here's the first pass of it.
https://youtu.be/DyFscdjeZng
Got some Feedback so made some improvements including:
Deeper/longer breath in with more exaggeration,
Faster movement into the fire breathing/roar,
Head is closer to the ground during roar with hips higher up,
Tail swings up more on roar,
a few more minor adjustments
https://youtu.be/Ke-8x0BIFU0I used Niagara to make the fire effect and added it into the animation with a notify
https://youtu.be/0FFbHtrbrP8
Added some fireflies
Improved the timing on the fire a bit and now its Greeeeeeen!
https://youtu.be/GfnRfZ3R3A8