Hi Polycount!
I'm planning on making a game ready Ysera Dragon from WoW (including Low Poly, Textures, Rigged+Skinned and maybe an Animation).
I am starting with the high poly in Zbrush, and am currently focusing on the head/neck so I can nail the style before doing her whole body. I will post my progress here

Feedback is always welcome!
Here's a WIP of her so far.

Main Reference -
https://www.wowhead.com/npc=27789/ysera#modelviewer:10+0
Replies
But I haaaave made a few changes to it to give the face a stronger look. (Made the cheek bones and eye brows more prominent).
Looking forward to getting stuck into this soon
Made her crown with some booleans
Then I made a blockout of her body
and I have started to get more scales in. I began by using a scales brush but found just placing them gave me much nicer result.
WIP
Keep it up!
Slow updates as I am working on a few things at the moment :P
but here's an Update WIP!
WIP
Finally another update :P (Been working on some other stuff)
Here's how she looks now. (WIP)
All I have left now really is the wooden vines around her legs. I did a video of me making the ones around her tail just to show my process
I think I'm done with the sculpting now, here are some final render tests! (for the face I made a few change but they're pretty subtle)
Moving onto retop soon!
Glad you liked the video, just thought it would be fun to show a bit of process with it. I just bought a video capturing/editing software recently so I'm sure ill make some more so I can mess about with it
I have started the Retop now. It looks a bit terrifying right now lol but here's a WIP.
Ysera's model in game is around 4.3k tris however I'm going for a more " revamped/updated " version so aiming for about 15k tris overall.
Here's a shot of the progress on the back leg and armour piece.
Here's the second half of me retopping some parts. (I appreciate its probably boring to watch but just wanted to show my progress and how I did it
Retop compete
Next was to Unwrap. Currently going for a single 2k texture but might downres to 1k
First test Bake came out OK! a few bits clipping on the feet but not much to fix. (Threw the normal map on to show)
I used Substance Designer to bake and the maps I did were : Normal, Curvature, AO, Bent Normals and Opacity
Started texturing her in Photoshop (with help from my bakes) then took it into 3D coat. (first texture WIP)
Didn't like her eye details so changed it to match her original as it looks better + pushed vaules (WIP2)
Heres how the Diffuse looks so far
Now have her in UE4, made the wing translucent and her eye and front armour pieces are emissive.
I think the wood vines and the tail armour could be a touch lighter.
Next I added some glowy effects!
Here's how I made the material for it. ( I made the textures that pan in Photoshop quickly by painting with a few different types of brushes).
Stuck planes out of the armour and eyes and applied that material to them.
Will be rigging her soon!
I have now made a rig and skinned her
I made small ground for her to stand on and made a first test pose
UE4 screenshot
There's a few more bits I want to do/improve but I'm calling it done for now until after my deadlines at Uni to carry on.
Some final renders for now!
Here's lil showcase vid too with a basic idle animation i made :P
I've been having some fun making a breathe fire animation which I will be adding VFX to! here's the first pass of it.
Got some Feedback so made some improvements including:
Deeper/longer breath in with more exaggeration,
Faster movement into the fire breathing/roar,
Head is closer to the ground during roar with hips higher up,
Tail swings up more on roar,
a few more minor adjustments
I used Niagara to make the fire effect and added it into the animation with a notify
Added some fireflies
Improved the timing on the fire a bit and now its Greeeeeeen!