Founded in 2009, Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems. We work on very exciting licensed titles available for a wide range of platforms. Visit…
Speaking of xnview, anyone knows if you can view individual channels? I know you can view like either RGB or Alpha but I'd love to be able to browse between channels in textures that have different black and white images on each channel.
The closest I've seen is the Alt Doc View: It's a duplicate instance of the document which you can 2d-zoom independently. Otherwise, the model will pan and scale the exact same on both views for the very reason that musashidan pointed out.
Hi all, I have a problem with the mesh viewport. In the picture, when I switch to the wireframe view mode, I get some wierd artifacts, without viewing wireframes. I'm using UDK January 2012. My graphic card is : NVIDIA GeForce GTX 560 Ti Thanks for support!
Ok so I opened my UDK scene file this afternoon to find that my Landscape had vanished. After freaking out for a few minutes, I figured out that the landscape did in fact still exist. I could find it via the find actors button, and in the scene tab, but it can't be seen in editor. When I turn game view on, the landscape…
Hi guys, just wondering if I could get a little advice on my hand painted textures for a sci fi scene I am working on. This is the first time I have tried doing this and I just wanted to get some feedback on what you guys think of them as a first attempt and what I could change? And possibly any techniques you guys have…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
If you'd rather just keep working on this piece i'd highly recommend you; First, use reference images, don't be afraid to get a bunch of images to use as reference to achieve better proportions in your work. A good way to use reference in ZBrush is to overlay them onto the mesh so you can get things exact, it takes a lot…
Thanks @Martijn. First, I try and find blueprints as it helps to define the shapes quicker, although they aren't always accurate. If there aren't any, try and find reference from photos with as little perspective distortion as possible to be your orthographic views. Also I like to look for reference that fills in the…
The more technical details you can provide, the better ballpark figures the members here can throw at you. Telling us the expected player count range is a good start. 4 - 24 players is nothing to sniff at in an on-line fps shooter. You don't want too high of a polycount if you are expecting to have a lot of players.…