Never had much of a use for something like this until today so i figured i'd throw it out there. Say i've got a cube centered at 0,0,0 in world coordinates and then i want to rotate an object around the center origin to align evenly with each face, is there quick way of doing this? essentially i want to set the pivot of an…
This is a campaign to fund the creation of a large zombie character asset pack optimized for high end mobile platform development. These assets are intended for indie game developers on a budget. The target platforms are iOS/Android/Amazon, and all other various latest gen mobile devices and tablets. You'll be able to…
Color prediction, casino games, aviator games, lottery, and more thrilling activities are all available on the Daman Game platform. Players that like a range of difficulties and like to try their luck and abilities in various formats are the target audience. Daman Game demonstrates how many gaming platforms may engage…
FYI, you can add extra targets to a constraint at any time, just constrain as usual and maya adds them to an existing constraint node. I'm going to guess that you set the constraint from your object dropper and place3dTexture to the object to be dropped at the same time, so the offset for the place3d is based on wherever…
Got a chance to crack open particle flow and it looks like you only need 4 things in the particle flow to populate the surface of an object with instanced geometry and while you can do it with a material you don't need to be that complex. 1) Birth 2) Position Object (Targeting the surface) 3) Shape Instance (Targeting the…
It works with any image format which supports transperancy(gif,tif,png) and converts it into a smart object before applying the transformations. The procedure is as fallows: always open first the document you wish to move and match with the second one.The second document should contain a target layer which should be named…
Alright, I found out how to connect the face morph target to the body using just a edit poly modifier in the modifier stack! But I have a huge question regarding texturing and rigging. First off, the head is decapitated on a base level to make morph targets, BUT how does that go together with the UVW mapping the head and…
Information is a commodity. It's invaluable to advertisers and marketing to determine how to better target their ads to you and everyone else out there. Sites like LinkedIn aggregate untold amounts of information, but it's not really organized for easy reference if your goal is to blast targeted ads at people. If LinkedIn…
"Games often use power of 2 pixel ratio. 2px per cm. 4 px etc... modern games can be up to 6px per cm. If you want to guess what texture size you should use. Unwrap your model and select the biggest shell and use uv deluxe or equivalent to scale the shell. Pay attention that the size of the shell depends on the size of the…
'Stylized' covers a broad range of visual styles. Some stylized games will use a full range of maps, including normals while others will use a color map only. Or maybe no texture at all and vertex colors instead. I suggest you find one or two (max) games that have a visual style you'd like to emulate. Then you can give…