I have started over again, I created multiple materials in Blender for testing purposes. However, now I think I have created multiple maps. Which unless I'm mistaken, is very inefficient for a game. Below Is a GIF showing all the maps that have been created by the materials. If these are all unique texture maps that would…
Yes, you read that right. I finally sat down and watched Episode IV: A New Hope for the first time in my life. I plan on watching the other two later but I was wanting to start a discussion on the series. So, I liked Star Wars. I think it was pretty good. The art direction was great, the alien designs were crazy awesome,…
Hey guys! I'm a game developer with zero experience in the field of graphics creation. Within the last few weeks I've just about completed the code framework for my game! Thanks to Unity for making that possible. Now I'm finally ready to create the part of the game that people will actually see =) . I debated using…
This is a model I started after doing a concept sketch for a contest. The contest was actually cancelled, but I still fell like putting more in to it so advice is very welcome. Prepo Sketches and Brainstorming - Concept image (incommplete and many areas just blocking in ideas, like the seams on the balloon) 7500 triangles…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Hi, super newcomer to the polycount forums but probably my 3rd or 4th Riot art contest attempt. I'm throwing my hat into this mix, trying to make a custom skin for Orianna Starting w/ a few preliminary sketches to get a decent pose for Orianna. I do have a costume in mind though so yeah.
Hello everyone!!I’m back with a new project; this time I want to challenge myself and improve my skills in creating more organic and stylised models.So I’ve chosen this sword concept.This week I’ve started the blocking in Maya, and I’ll then model it in full in ZBrush.I hope you like it!!
Got the basic data system setup. The deathmatch system is a warzone. Players pick is they want to work alone or on a team during the match. 3 sides players can be Good Cops, Bad Cops and Bounty Hunters. Bounty Hunters are independent and at any time can trade sides. Decorations are awards given to statistical anomalies.…
Hi All, So basically I'm wondering what software would the best suited to make a realistic sky cycle. It would start by sunrise, go thru the day then sunset to end up with a moon doing more or less the same as the sun did. I'm looking for a software that is more of a cinema thing than video games... Like even tho it would…
Started working on the Tantive IV, the rebel blockade runner from episode 4 a while back. mixing a bunch of different workflows with relatively insane specs, to see how far I can push this model in Unreal 4, this is the untextured lowpoly sofar, in Unreal :) I have a pretty good amount of refs for it, with lots of detailed…