Looks nice :) I would not mind seeing some color in the spec and a few brighter and darker places to give it some interest when the highlight goes over. Also see you have your text in the spec map, not sure if it would work that way, if the text is to have spec then it should be the same for all the text, now you have both…
turistainc: thanks man Sebeuroc: thanks! Bee-Bee: Thank you very much for the feedback, greatly appreciate it. I agree with the chair, I have to go back on the chair and reduce the reflectivity and fix the spec map. Also thanks for the suggestion on the helmet spec map, I will take your advice and make that spec map…
Spec maps are used to define materials, your 3 different color paints should probably be the same material and not 3 different ones. Since its all paint it should most likely have very similar values in the spec. (ofcourse there are differnt kinds of paint, some being more glossy and some being more matt and that is up to…
than you should be able to at least run it. But those listed specs are the BARE minimum...and 'min specs' doesn't say much about being able to run it smoothly...thats what the 'recommended specs' are for. But, since its in alpha, there's likely still game tech optimizations to be done (since that's often held till late in…
Rendering out a complete map should do it. If you want shadows seperate from your diffuse and spec maps you can apply a white material to your object with spec at 0 then render a complete to get AO. Then render out diffuse and spec expertly. The problem is, the lighting will change every time you move the viewport. You are…
I recently watched some more texturing tutorials and I deciced to tweak the maps of the shovel some more. I added some metal detail to the normal and completely changed the spec and gloss maps. It's very likely that I did something wrong in the spec and gloss maps so please let me know if I did. spec: (will be imported as…
Yeah I realized once you guys mentioned the spec that it was the lights. This tank is a little flatter than the other one on my site, so I guess that is what made it annoying to get the lights to show off the spec the best. If you guys have tips for setting up the lights...that would be great, because its a lighting issue…
Thanks for the reply :) It looks absolutely fine with diffuse, normal and gloss. It's just the spec making it go crazy. What I took from the manufato site was that for a dielectric model like my dino, your spec map should be an opposing colour of your model so that the highlight is white. So I finished up the grey scale…
Hi Fellows. Yes,im acturally posting a pimp *shock*,first time in over a year. Anyway,this is a T34 Russian battletank that I want to try and get into the game Company of Heroes by Relic. For the life of me I can't figure out how there stuff works by looking at the textures,so im just hanging until they have released the…
While that sounds ideal, I dont really want to be carrying around 2 computers. That said, my wife needs a new laptop also, maybe a new macbook air might be best to keep personal stuff on. I wasn't aware that the new MBP's where a bit under par in terms of build, but I know a mac with the same specs as a windows will in…