Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response.Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me).Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hi everyone i need your help. Do you know some very usefull tutorial about post production using vray's passes in photoshop or even in nuke? exspecially on 3d character or 3d portraitThank you
This is an axe model for a zombie type game. The model is a combination of my two references. This is my first post, so I hope it's format and everything is alright Reference: Model:
Thanks for checking out my first post. I've been working on the Arenanet character test, assisted by a digitaltutors subscription and following other threads here. This is my first serious attempt to model, texture and finalize a character, so I am eager for any feedback to point out what's lowering the quality bar. I…
Hello everyone, I learned so much from polycount as a lurker and decided to be a part of this great community. Better late than never, I guess. Here's the model and my process, I hope you enjoy it. Concept by the great artist Mario Manzanares @mariomanzanares . You can view his original concept art here :…
Full Time/Part Time Jobs - Guidelines This forum provides a place for paid job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. We have a few simple guidelines to follow here to cut down on the clutter and keep this professional. * This is for…