Marvelous work! My only critique is to maybe show a turnaround and wireframes for that last character just to prove it is a sculpt rather than an illustration. I believe you, but just so recruiters see it for sure. Other wise that work is amazing!
Hello! i'd like to share with you my character artwork, that i finally finished. In this work I used marvelous designer, zbrush, marmoset toolbag for baking of course, substance painter, and the blender for everything. Rendered in EEVEE real time. For some more pics and vids https://www.artstation.com/artwork/4bANl4
Hay, Wold really appreciate critiques and feedback . sculpted in ZBrush | Maya , Colored in substance painter and by hand ( the face ) , Marvelous designer used for the clothing's and i think i used XNormals for some of the normal maps . Rendered in real time with marmoset designer . Thanks :D
During this project I learned lots of new this like using hair cards for the first time, nano mesh, and using marvelous designer . Also I took inspiration for this project from the show vikings and my brother nagging me to make him in to a viking. https://www.artstation.com/artwork/xvXqW
Hello, marvelous work on this site. Very nice to be here. I wanted to share with you some progress on a few images for my professional portfolio. Different states of completion. I hope you enjoy it. Silhouetts.
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…
@almighty_gir- I have plans to give the base mesh that I have with a simple rig. Using this you can reposition the limbs to match your production poses and use this mesh as a blend shape in marvelous to get the clothes in the general position. After you have all the clothing in the general positions you can then use a…
Hey guys, I'm mainly a 2d guy but I also use Blender to set up reference for digital painting. I can sculpt and model adequately if I have to but I like to kitbash as much as possible for generic objects since I am only using it for reference. I haven't worked with draped figures before and now I am researching some…
I've created a few short mini tutorials on how to create welds the cheap and easy way in both blender and zbrush and also how to create tape in blender and marvelous designer. https://youtube.com/playlist?list=PLFQk38vY-wwRG-ahPs-RanfOKLLIMx_N_
anyone else played killer instincts after watching that? haha dunno why got into a crazy fighters fit last few days, mainly marvel VS capcom 2, and SF3 3rd strike, and oddly enough, killer instinct 2...