Hey guys, I would like to see what sites people use and think are the "best" for concept art, references and inspiration. So hopefully this could help those that don't really know where to go for this stuff. My top sites for concepts/references: 1. http://www.cghub.com 2. http://www.conceptart.org 3. http://www.google.com…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
Hello, Im working with unreal 5, and Im trying to make my third-person character smaller by pressing a button so that the camera also follows the character relative to its size and acts the same way as it does when the character is the proper size rotation and transformation-wise. Since the character size difference is…
Any site admins/mods around that can help me out? Can't find a way to reach out to anybody directly, and have an issue with a very old job posting that was listed here in 2016 that needs removed.
Your particles are too big. Up close they're getting squished by the max particle size limit. Change the "max particle size" to 10 or something and you'll see them being massive. It's also why you won't currently be seeing any randomness in the size of the particle because they're all pushed up hard against a small size…
It might be worth note that in Maya all cameras have a real position in 3D space, even the orthographic TOP, SIDE and FRONT cameras. Sometimes when your scene gets really bit or a glitch in focus command the position of orthographic cameras can go way way too far or stay inside geometry. In those situations you see similar…
You have got some really nice sculpts there Fuse! At the moment each of pages are looking pretty plane. It might be worth putting the name of the sculpts as a title rather than the page name itself. Also it might be worth adding some borders to the sides to give a bit of subtle colour variation and help draw the attention…
I think it is starting to look good specially the categories on the left hand side. If any changes that can be made would be in the choice of colors. At the moment it looks a little flat. Just my 2 cents!
giles' got a pretty good method there. Going to be hard to do it much lower poly. One way to decrease a lot of polys is to bake the texture down from that model. Then add a 2 tri face to each side (that's the same exact size of the blade) and apply the baked tex with alpha to the planes. Then delete all the faces on the…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…