The top mesh is just a bit wasteful. If you're going to have 5k polys for that model it should result in smoother profiles and beveled edges. Even the model down the bottom places too many polygons in areas you won't notice - like the polys around the recoil spring plug. The important thing to remember is professionals…
OK, Firstly for those who don't know what it is, Backface Culling is a step that a renderer takes to work out which polygons are facing away from the camera. If a polygon is facing away from the camera there is no need to draw it. Having to draw less polygons obviously gives you an increase in speed.. or so i thought :/…
I've been working on this AK-47 for a few hours now, and most of the work is done, but I don't know what else I can add at the moment, can you offer me any suggestions or critiques about what to do next. If so I'd be very grateful. Renders: Wire Frame Renders: Bear in mind, this is only my third model, the Polygon count is…
If you remove all those middle X edges, and all the vertices on the left side except the top and bottom ones, then that big area becomes one big polygon in Maya. However in reality it will be treated as a bunch of triangles. All those circled vertices will have to connect to the two top/bottom vertices. This is hidden from…
I don't know what you're doing this for, but if it's game-art then you have far too many polys on the blade of the knife. Basically for low poly, if it doesn't affect the silhouette, then just get rid of the polygon. The knife is good for sculpting since you have roughly square polygons everywhere, but for UV and in-game…
Question for you game guys (probably most of you lol) When UV mapping does it make sense to keep all of the polys in the map the same relative size to the real polygons or is it better to make more important polygons bigger on the map so they'll get more detail. Like suppose I have some out of the way polygon "island" that…
good call on dropping the seat on the speedball, how about a visor? I think you should retain the basic ball shape, there is no problem with that - it's the games main feature right? Although the 3 balls need to be more unique, why not make the speedball smaller and the big ball really big with a huge cannon? Also take…
" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
We are now hiring Glasgow based low polygon 3D artists for an upcoming MMORPG in the areas of: environments (terrain, organic objects, buildings, interiors) character animation Must have an impressive track record and portfolio of fantasy/medieval style 3D art Played a major art role in a released fantasy or medieval style…
I'm fairly new to 3DS MAX 2013, I've been working with it on and off since September. I have been working on stockpiling some samples of my furniture models (not designed by me, just replicated). Unfortunately I have hit a bit of a snag with the Unwrap UVW modifier. Here is a picture of the loveseat I've been working on.…