guys, im getting jagged border edges in all of my normals. i tried all kind of AA filters, global SS settings. I know thay i can render double, then down size it, but i wish to know why this is happening. Only those borders are getting jagged, everyelse looks fine.
I'm trying to create a Carrara marble subway tile using the brick generator. Is there any way to get sharp square edges and corners? The best I have been able to do is attached and is very rounded. Thanks.
Hi guys, new to the forum! Any help would be most appreciated. Haven't used Zbrush in a while and forgot how to drag a texture over a model and not get edge bleed ( streak artifacts ) around corners . Thanks again!
Heya so iv stored a morph target so i can fix up the edges, but the issue i have is when it nears the middle i cant get it to overlap at all. I was wondering if this is just a trial and error thing or if there is a better method for getting nice patterns onto a piece like this (its sci fi Armour)
Hello. I started to burn mesh maps in substance painter and noticed that the edges on the low poly model did not look right. What could it be caused by? Did I do something wrong with the model itself or is it a matter of bake?
So I'm trying to go for a sci-fi look with some of my work, and I was wondering, how might you go about UVing rounded edges? This is a closeup of a doorframe that I have right now. I was able to get the UVs sort of OK, but there's still some distortion, and I was hoping to learn other people's techniques.
For some reason, I can only select edges on my model from far away, which makes things really difficult. When I zoom in and try to select I the cursor doesn't even change. Maybe I pressed some weird hot key by accident? I tried restarting max and it doesn't make a difference.
Is there a way to respace these edges so that they are evenly spaced? I've seen it done in Modo, but I can't figure out how to do it in 3DS Max. I've been hunting for a script, but I'm not having much luck. Can anyone help me?
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…