Oh man I always wanted to participate in one of these so badly.. So here it goes. I will be doing feedback starting with my next post. I hope that's ok! I picked the second concept "blade nare" by Q -peng. First I made notes on whatever stood out to me when I looked at the concept. I also made a list of steps so I wouldn't…
Your not already? 0_o Heres my 2cents: First thing that sticks out to me...your scene is just..really boring. Everything is in line, everything is straight, and there is no story to it. Want to make it dark? Have some crazy pentagram circle at the altar with candles lit everywhere or something. The pews are perfectly…
Low to high generally isn't practical. The reason for this is that it's common for things to change a bit during the high poly stage, which means your high will no longer match the low. Low to high tends to work best with very simple models, but falls apart with anything complex. It's common practice to create a simplified…
The most common workflow is neither of these, but rather: Blockout - this is a low detail, often rather primitive mesh but is not a "low poly" in the traditional sense. This could be built with standard poly modeling tools (common with hard surface but sometimes used for organic stuff as well), or from a base mesh (usually…
Log time peoples. So I struggle with the back side of the house since I have no reference for it and for that reason I was putting it aside. I know its going to be a back porch with a stone fence but I wasn't sure what type of building to put there. A forth dome is going to be an overkill so it has to be something else. A…
I've been reworking my blockout a bit to figure out how to add a more organic feel to it. Also been reworking the statue silouette, I felt the shapes were already too stylized. A bit more on the story: The chapel is a place of worship of an ancient people of the sea. Human worshippers can only access this place where the…
Finally finished this scene! Thanks so much for all the helpful tips and critique! :D https://www.artstation.com/artwork/d8KEde Had a little one week break after my last project but I'm ready to start another one now. Found this awesome concept on Artstation to work from. So started with a super basic blockout in Unreal…
Hey everyone, Saw this really interesting design of a Czech weapon with some cool shapes on forgotten weapons. It's the father of what would become the UZI. There are 4 variants from Vz 23-26 with some minor differences. The 26 features a slanted grip/magwell and 32 rounds of 7.62x25mm Tokarev rounds. Another cool note is…
This week I began my final project at university before graduating (hopefully) in June time. I decided that I wanted to focus my project around building an environment that I was proud of and that could be the "wow" piece of my portfolio when I apply for jobs. At first I struggled a bit to finalise my idea that I wanted to…