Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Thats not gonna happen. 2d concept often cant get translated 1:1 into 3D. And there is a lot of room to get it working in different ways. Its impossible to read the artdirectors mind. And some shapes have to tried several times and choose the best working. For example there is an armor piece with 5 spikes. During modeling…
Hi guys ! I didn't have so much time to work on Lux recently, with christmas and chill time... But I still managed to start a rough armor and coloring in Zbrush ! I changed the armor a lot because the pieces of armor around her waist were kinda strange, it looked like she would have a bad time moving, running and…
Yep, I've had serious problems with the armor perspective and still looks very bad. I'm redoing it again when I'm done with the background. I wanted to paint the armor so badly but I got over-excited about it and did it without properly setting everything else, my bad xD Thank you for pointing it out, even when it was a…
I’m thinking of actually having a missile launcher to the mech. It wouldn’t be attached to the mech he would be carrying it kinda like a rocket launcher, and on the side it could say “carrockets” in graffitti. HM. Gonna try that out. The inside of the robot is still hollow so, some mechanical parts in the inside would be a…
Hey, Im currently rigging a mobile suit model that I created, I started with the arms and have run into a few issues (I use 3DS Max 2009). As shown in the images below (hosted on ImageShack), I want the shoulder armor to rotate with the arm on the Y axis, but not on the X axis. I also want the upper arm top bone to just…
well from what Ive read and seen the majority of all these guys had huge builds similar to power armors/terminator armors I have a entire listing of everything Ive ever seen / read of sagan' I actually have over 20 + images of sang' and his different varations, I have found that the one above is the best design , and…
Looking pretty good! Keep it up! Crits: - careful with the tiny sharp details, if you're baking normal maps those details might not capture well. I'm mostly looking at the thin indents on the pointy bits of the last image. - You've got some clipping issues, usually where the cloth meets the armor bits, you'll want to get…
@Fomori thanks! Sorry I missed your question. I basically created a flat sheet of chain mail in Max and wrap deformed it with a morph target using a free plugin called slideknit http://cghub.com/scripts/view/79/ @Clos323 Thank you! @DWalker thank you for your in depth critique! I think at this stage, I'll most likely work…
I think organic looking armor would actually be ideal for a character like this. It would make less sense if he were wearing the same kind of armor that a land bound character would wear (unless he found it in a ship wreck or something). Maybe he uses parts of sea shells or the shells of various sea creatures. Abalone and…