I would love to see the AAA industry expand here in Germany, but it seems like a chicken-and-egg situation right now. Serious financial help from the State, similar to what Canada did, could change that, or if Yager or Crytek has a mega hit. Regarding 3D freelancers vs larger outsource studios - I'm the Outsource Manager…
You might be surprised if you start working on selling work. The quality bar for AAA is really high but that doesn't mean you aren't a market worthy artist right now. There is big difference between the quality necessary for the next tomb raider and the basic 3d assets joe-blow indie developer needs. Not very long ago my…
Yeah for sure. I'm working on an indie game and I work 10-15 hours most days. But that's cause it's my first game and I didn't plan well. Also, I'm having a ton of fun with it. Not really work at all for me. I'd never try to force hours like that on an employee though. It's unethical and I thought it was illegal to work…
@JordanN Hey! Completely understand your PoV. Mostly because of the fundamental limitation of SK gaming industry and its shitty treatment. A lot of game devs and markets in sk intensely focuses on exaggerated female or male character designs (lots of pretty girls) since console market in Korea is practically dead and…
Retopo completed!!! New, low poly model weighing in at 9k quads. I am imagining this as a hero character for a AAA game, so I think that is not a bad range. I've read that many AAA characters are as much as 50k? Not really important for me right now, but just want to make a note of this for future. I had some success with…
Eh I'm usually happy with the length of whatever game I'm playing as I usually try to gather as much information as I can to help better judge before purchasing. Never trust the hype... unless it's The Witcher 3 (!!!) On the flip side, I also have a terrible tendency to lose interest in games that I found fun when they…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
I am trying to make a nice rubble pile and I have sculpted a bunch of different concrete pieces in zbrush, decimated them, and exported them to Maya. I tried to place the rubble in Maya but the polycount got to high and it was a mess. Questions: Is there an easy way in zbrush to place these concrete pieces I have sculpted?…
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