Hitotsume kozō 一つ目小僧 ひとつめこぞう Translation: one-eyed priest boy Child-like and mischievous, hitotsume kozō are little one-eyed goblins that are well-known in all parts of Japan. They wear shaved heads and robes, like tiny Buddhist monks. They have long red tongues and a single, enormous eye. Hitotsume kozō are relatively…
Hey everyone! I've been posting a lot lately, with a lot of technical questions.. That's because I'm nearing the end of my studential life and I'm getting a ton of responsibility on my shoulders, and I gotta answer many questions to myself and my friends. This forum's been a home for me and I'm very grateful for…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
I was a little tossed up on weather to respond to this or not but fuck it... Good art can come from anywhere and doesn't need to be tied to a big title. Some of my favorite "game art" doesn't exist in any game, it comes from challenges or something someone did in their spare time. Artists have to start somewhere. Do your…
Hey everyone, Here are some characters from my game Baby Goat Billy which comes out on 4th of November, I have uploaded them to Artstation and Sketchfab as well if you want to turn them around or inspect them closely. Hope you like them! About my game: Its a deckbuilding RPG that I've been developing for over a year now,…
I test drive mudbox every couple of years to see how it is going and every time I do I come away with an appreciation for how quick zbrush is, even on average machines. A simple thing like going up and down in sub levels can be a real chore in other software. I give part time instruction and atm my 4th year students are…
Vertex alpha is more expensive than splat mapping, because it's alpha blending. Anything with transparency is generally more expensive, especially for mobile hardware. For the transitions between road and terrain, you could use the eat3d method in McGreed's link, except not using the blend texture for details... just…
I finally got tired of waiting for someone responsible to do something about this. ***WARNING*** artist writing code - prepare for your computer to be irreversibly damaged. If you have ever tried bringing vertex colors in from Blender - you will quickly run into the issue of no vertex alpha - until now! This is a two part…
Logitech donated a bunch of stuff to our studio a while back so I was using G35s for a good bit: [ame="https://www.amazon.com/Logitech-7-1-Channel-Surround-Sound-Headset/dp/B001O5CCQK/ref=sr_1_1?ie=UTF8&qid=1345502312&sr=8-1&keywords=g35+headphones"]Amazon.com: Logitech G35 7.1-Channel Surround Sound Headset:…
Here are a few things I'd recommend for general programming related things, First, for learning C++, [ame="https://www.amazon.com/Ivor-Hortons-Beginning-Visual-Programmer/dp/0470500883/ref=sr_1_2?ie=UTF8&qid=1346339574&sr=8-2&keywords=wrox+C++"]Amazon.com: Ivor Horton's Beginning Visual C++ 2010 (Wrox Programmer to…