People keep saying that this is all a matter of triangulation in max, i think that is a load of shit. You can have an entirely triangulated mesh in max and still get bogus errors you wouldn't get a in maya. On the other hand, you can have a mesh comprised half of 5 sided faces in maya and still get a very accurate result.…
ok i couldn't resist making another one. i pm'd hawken twice to ask if it is ok to enter with more than one entry but apparently i can't send pm's (it says that i have sent zero messages). it's a scrab from the oddworld series this one was really easy.. i had lots of tris to waste. when i had the basic shape blocked in i…