I've been working through substance painter at the moment as I am hoping to use it for painting some terrain, the tools and masking seem like something that could work very well for the project I'm working on but of course there are lots of questions flapping around in my head and though it would be better to post a few in…
Hello I wanted to share my first ever landscape sculpt. Here is the only real render I made of it, using Marmoset: I always wanted to try doing something like this, finally got around doing it. My process started in Mudbox, I sculpted a rough layout of the terrain, it's really enjoyable to be able to sculpt so freely. Then…
Liman3D provides high quality texture collection at special price (50% OFF). You can now get any of our texture collections for half of the normal price. Textures vol. 1 "Solid Walls" Textures vol.1 "Solid walls" is a collection of high resolution images of seamlessly tileable textures. This texture collection is dedicated…
Project Name: Beyond the Grave Genre: 3D Shooter Quick about: Zombie shooter with a twist Story: The protagonist of the story is a scientist who has just grown the first human brain for transplant. This new discovery, intended to revolutionise the world of medicine, actually will bring about its downfall. The artificially…
Hi, I've been working on unwrapping and texturing a modular tileset for the first time and I was wondering if you could explain to me a few things. Maybe I am overthinking a process that should be much easier. So. The tileset I am preparing is for UE4 indoor environments and each tile is contained in a 2x2x4 space, split…
Hi folks! I posted here a few months back and got a lot of great responses--unfortunately, the artist we hired has had to step back due to family issues, so we're looking for someone to pick up where he left off. Our studio is currently developing a fantasy strategy RPG in Unity. The game is 2.5D, utilizing 2D character…
What? Those two things are not comparable. Some terminology to make things clearer: * UV Channel / UV Set / UV Map == Stored UV layout. A single one is often split into multiple for UDIM purposes. * UDIM == A standardized way of laying out UVs as 'tiles', which programs can treat as a series of unique UV sets. * Texture…
Hey shock, I'm just giving you a heads up now, but it's a good rule of thumb to try to avoid: a. creating two threads on relatively the same topic previous thread here. b. posting just questions in the "Pimping and Previews" topic as it is generally for...well, exactly that. Showing off your work and getting feedback.…
I loved the vid! When I look at the video I get a sense of athletic elegance about the characters. I think if you want to push the anatomy here you should try some more radical stuff. Zbrush is great for going to the lowest level then dragging stuff around and you can copy your figure so if you dont like the test you can…
FBX Bundle 1.5.0 is out! new website & download http://renderhjs.net/fbxbundle/ Changes * New modifiers system: Any of these active export modifiers are applied upon export * New platform system: Unity, Unreal, Collada, glTF * glTF support (requires official glTF addon) * New pivot mode: Empty plain axis object. * Include…