Hi Im starting this new dude, this character is from a very good game called captain commando, Im sure that some of you played in the past. This is my initial base for proportions
I am working on a balrog model in my spare time. I did a quick render and concept from the 3d model first and now continuing with the model itself. C&C are welcome..
Hello Polycount! Here is a WIP of a space girl sculpt! Original 2D concept made by the amazing Travis Charest. Original 2D concept (Travis Charest) Current state of sculpt C&C welcome!
Long time no updates, but I was diligently working on some stuff. For one, I'm working on a stylized piggy for 3D print: That's an exercise project in conjunction with a stylized sculpting course in ZBrush I'm doing right now. As another side-project I was doing a dungeon tile for the Castle Ravenloft board game in…
The textures are looking super already, I must admit that I was a bit sceptical in the beginning about the colour scheme, but you have really managed to pull it off so far! Not much to comment on right since it's still in such a WIP state, however, one thing you could do is make the paint on the roof a bit more faded and…
I added more geometry to the ropes and the lights but apparently the rope is still inconsistent with the rest, It's an easy fix, thanks for pointing that out. I still plan to do more optimization to the geometry. As far as the textures go, they still WIP. The model only has baked down imagery and some tiled textures. I…
Hey man good start. I really like what you have so far. just some advice. Could you clarify what were seeing in each of you WIP updates? like 1st pass texture on barrels or crates. 1st pass block out of prop. It would help us give you better feedback :) (IMO)
thanks mate , i realyl head no idea about the colors and stuff so i decided them on my own. Nway i was befor on a anime/mod forum and there were almost only anime works so i might learn right here how to make a pic not that muddy ;P thanks nway , nexttime ill start my wip here
this model has come a really long way , The topology of the face is really detailed , and the over all armor design is very deatailed, I noticed on the back theres a weird blackish line in the center on your last render, is that due to symmetry or is that just a WIP area? Overall this model is coming out amazingly cool, I…