Thank you! Yes it is a robotic hand on the sculpt too, but I guess its not exaggerated enough.. Something was bothering me around the arm / hand, but I couldn`t put my eye on it, maybe it is that.
I really recommend over exaggerating all the C and S curves you see in the silhouette and gesture of the original illustration. Do you know what I mean by that?
You need to paintover and analyze like the critiques have done in your Elsa sculpt thread. Pause, take the illustration into photoshop, and draw out the areas where curves pinch, the overall gesture of the silhouette, etc.
This concept is ACE!
I love this stuff So far an excellent job. Comparing the two you are missing some hit points around the abdomen and hips. The lips in the concept are pouty and the hair has a sweep in the front. When you show 3d work always show the figure from more angles.
Cheers man keep it up.
How come I never saw this artists work before? Amazingly appealing designs!
Thanks for the always useful critiques Brian.
I have done some work on the silhouette. This is what it looks like so far, Im thinking of maybe leaning her head down a little bit also, what do you think of that?
Silhouette is looking better, but the right arm is slightly visible under her hamstrings which is making a weird bump in your silhouette. I'd suggest fixing that as it only works on the concept cause the arm appears longer.
Also there's a slight torso twist in the concept, without it, looks awkward. I'd even have the hair flowing a bit more so it's more clear in your silhouette.
You need to paintover and analyze like the critiques have done in your Elsa sculpt thread. Pause, take the illustration into photoshop, and draw out the areas where curves pinch, the overall gesture of the silhouette, etc.
The face also seems flat. You'd need to provide more angles to see it fully.
@kanga Sorry, I totally missed your comment, I just saw it!
Yeah, Its strange because this is the first time I heard of him too!
@Chantel-sky Thanks for the critique, yeah, I dont have the camera fixated, I just rotate the model how I think is the closest to the ref for now, I will do all that properly once its ready for rendering.
Here is what I got so far, I enlarged her hands, fixed the position of the head and done some work above her hips.
I have done some detailing on her face and I do not remember if I did anything to her body so Ill post it up too.
I would like to paint all this high poly and get a nice render out of it and not get it low poly, game engine ready and so on, what do you all think of that?
Thank you Poinball, yes I have noticed that too and I have actually done it, but its not visible from this angle, I will try to exaggerate it a bit so it is visible in the silhouette!
Thanks for all the critiques, I had this piece finished for quite a while now but I couldnt render it due to weak PC... Got it rendered and some post work in PS..
Replies
I really recommend over exaggerating all the C and S curves you see in the silhouette and gesture of the original illustration. Do you know what I mean by that?
You need to paintover and analyze like the critiques have done in your Elsa sculpt thread. Pause, take the illustration into photoshop, and draw out the areas where curves pinch, the overall gesture of the silhouette, etc.
http://www.polycount.com/forum/showthread.php?t=147362
I love this stuff So far an excellent job. Comparing the two you are missing some hit points around the abdomen and hips. The lips in the concept are pouty and the hair has a sweep in the front. When you show 3d work always show the figure from more angles.
Cheers man keep it up.
How come I never saw this artists work before? Amazingly appealing designs!
I have done some work on the silhouette. This is what it looks like so far, Im thinking of maybe leaning her head down a little bit also, what do you think of that?
Also there's a slight torso twist in the concept, without it, looks awkward. I'd even have the hair flowing a bit more so it's more clear in your silhouette.
The face also seems flat. You'd need to provide more angles to see it fully.
Keep at it though!
Yeah, Its strange because this is the first time I heard of him too!
@Chantel-sky Thanks for the critique, yeah, I dont have the camera fixated, I just rotate the model how I think is the closest to the ref for now, I will do all that properly once its ready for rendering.
Here is what I got so far, I enlarged her hands, fixed the position of the head and done some work above her hips.
Really like the concept and the 3D work is going great too!
I have done some detailing on her face and I do not remember if I did anything to her body so Ill post it up too.
I would like to paint all this high poly and get a nice render out of it and not get it low poly, game engine ready and so on, what do you all think of that?
Sorry for such a comment, I am not a pro about anatomy, but can't say nothing when see nudes