ya thanks for the ideas, i haven't started the environment yet, since i wanted to figure out what is possible first. If i just make this for portfolio reasons i could just fudge it with the vertex colour gradients and the worldpostion, dot product and animated vector. but ya i really was more just wondering if there was…
Ok, still no idea why I can't pass an array, but I want to give a shoutout to my dreaming mind for somehow going from the madness of arrays to a dream that I couldn't get water from a pitcher into a glass so I could drink. Here's some working mel and includes some of the additional lines to tell the Shape Editor UI to put…
@ itismario I totally agree with you. I beefed up the arms from the base mesh while sculpting, but I think I missed out on giving him realistic mass. Before I move onto anything else on this guy I think I'll revisit this and fix it ASAP. Thanks I love the head too! :D . As you can see in the first post concept he drew up a…
Holy crap, laugh it up!! I have so much horrible old shit I could fill an entire thread with it!! This is literally a snippet of stuff through my progression, I'm that unlucky kind of artist that has to make a tonne of shit to get better... (sorry about the crudeness of how haphazardly these are thrown together) Then i…
Thanks for the reply TeeJay! I forgot to mention, I'm also an architect by trade. All the ArchViz scene is rather region specific and basically in the last several years, at least in my part of the world it has become I-will-pay-you-peanuts-and-need-it-done-till-yesterday situation. Not a healthy work environment... but…
I remember attending a talk here in the UK from a games company who covered this area pretty well. They made a whole presentation based on what applicants were sending in - showing the do's and don'ts. Basically they stated that using someone elses work (such as fan art) was acceptable but you open yourself up to more…
I'm doing a typical game model with some symmetrical elements and smooth groups. Nothing special =) "Duplicate symmetry" = "Duplicate" + "Negative Scale" + "Freeze Scaling" so it doesn't help. I know that when we negative scale a model its normals are getting inverted - it can be solved by "Freeze scaling". But it's still…
what's the sphere technique? anyway for a project like this i'd recommend to look beyond the usual poly hair techniques and rather to have a look at polyshells they way they were used on the fur on shadow of the colossus. (www.ninjadodo.net/temp/making_of_sotc.pdf) it would require creating the textures from tiny tiling…
Hi ! I'll throw in my two cents. It may sound a bit counter-intuitive, but even though it seems like you are near the end of the journey as far as asset creation steps are concerned (sculpt - bake - texture), it is actually just the very beginning when it comes to developping a convincing and subtle stylized realtime…
I don't plan on picking up the game so I could be wrong, but my understanding of it is that the game itself has 12 hunter to choose from and 3 monster types out of the box. When you launch the game for the first time, you'll only have access to the first 4 hunters and the first monster type. You need to play the game and…