Hurrah, it's draft time! I've done two drafts, albeit the differences between them are negligible. Still, the small differences make the biggest impacts. Draft 1 represents the very first iteration/ideation of the story. Of course, it's unrefined, very simple and probably has a spelling error or two. Off the top of my…
Ghostly Horizon – Stylized 3rd-person multiplayer competitive spellcaster on spherical Worlds. Progress: Development has been active since March 2017 with online alpha-testing on its way in less than 2 months. Beta estimated for Q4 2017 and early access in Q1 2018. Gameplay: A lot of focus is put into co-operation and…
I actually had this problem recently and this is what i did. the area with the problem was a mirrored piece that had a shell on top of a shell. in marmoset 1, i would just bake with one mirrored shell moved over 1 unit in the UVs but the actually mesh i imported into marmoset had the overlaying shells...this worked fine.…
Hello, Besides all the technical details about baking well-covered above by @Fabi_G (as always !), I think you are going down a weird rabbit hole with this model. It certainly looks very clean and detailed, but it also looks a lot like something that has been crafted with a CAD-like mindset of trying to put each and every…
Nope sorry can't send you, but I can help diagnose! Ok I have tested it more again, undoing the 25k mesh (which we'll call "the ship" from now on, since its a ship) actually does work (after enduring 4mins of pc dying :p ). But then I opened up an old character and duplicated and attached the model several times until it…
Blizzard's choice to be behind the tech curve is solely based on the idea that if the system requirements to run their games are low, then they'll be able to sell their games to a MUCH, MUCH wider audience. Makes sense, if you ask me. If you make a game that includes all the newest generation technology, you're limiting…
I think you need to go a lot darker on the shading of the blue bits. I get that you want a soft cartoony feel, so full tonal value is out, but right now they are severely lacking in contrast. Convert one of your screengrabs to greyscale and you'll see what I mean. The tail swirl is probably the best in this regard, as it…
well, I don't mean to be rude or harsh, but here is my 2 rubles. - that stare on her face... idk. seriously looks like someone shoved stick in her ass at the last moment. there is no feeling of inspiration or whatever that image supposed to provoke in us. - if you remove that red star, this is gonna be just punk -ish…
Another awesome weekly meeting! I hope you guys are as excited about this game as we are! Things we covered this week: -camera angle & control -going full 2d for environments, characters not sure -auto targeting systems -basic character movement speeds and scale -establish main elements: fire, water, earth (rock+grass),…