Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…
Thanks guys for the feedback. The scale is also my thoughts. But to specifically answer a couple of things, the dent that I talked about turned out like nothing I wanted so I scraped it for further learning. Something I want to get back to, but once I've learned more. And there is a keypad because there are other objects…
I just wanted to say thank you so much to my fellow polycounters who've helped me become the artist I am. I am graduating from the Art Institute of California-Orange County in a few weeks and I managed to land a Environment Intern Position at Obsidian Entertainment and I couldn't be happier! Now the REAL work begins! I…
thanks guys for the replies :) thats exactly what im curious about, the bootcamp and stuff. thanks for the heads up, this is what i wanted this thread to be like.
Found a great article on physics in animation. Specifically focusing on timing, spacing, and scaling. This is part one of a four-part series. https://www.thebrokentangent.com/news/physics Also included is a link from the fantastic GDC #AnimX talks that recently happened. If you're looking to get into any facet of the video…
CMP is selling audio of the talks, but the papers/videos haven't been posted yet. They're supposed to be here: http://www.gdconf.com/conference/proceedings.htm Chris Evans gave the Crytek character talk, he'll probably post a link when it's available. http://chrisevans3d.com/
TLDR: Have you got any tips on giving talks or providing good feedback to students face to face? I've been getting more involved with college and uni visits arranged by work. Recently I shadowed one of our art directors as he gave feedback to a group of students at a local Uni. While on these visits I've occasionally been…
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…