Hey this is lookign pretty good and it's really faithful to the concept which is awesome. A couple crits though: The wood is looking pretty flat still, the concept has some really nice red tones and I think you could push that a bit further. The blue parts have a bit more pink in the concept that you should try to add in…
Those bakes came through well. You could tone down the spec a bit. Stone (especially worn) wouldn't really reflect much light, unless its perfectly smooth (like a fresh slab of marble) Also, your textures could do a little more to work with the normals. The arch is the best example of this. (the fact that its flipped from…
There is a nice advice in MAXScript FAQ: Cache frequently used functions and objects but it doesn't work for me (at all). Why? Script example: (16000 iteration in for loop) startTime = timeStamp() firstSelectedBaseobject = selection[1].baseobject edgesBetweenMatIDs = #() edgesNumber = polyOp.getNumEdges…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
I think you should think a bit more about what you're aiming for, that would give you a clearer path to follow and help us get on the same page as you. "Stone temple ruins" is too generic and you might end up with a pretty generic piece. You have mesoamerican, mediterranean, african, asian and more civilizations that made…
@NateMasterFlash Took another look at it and I definitely agree I had the overall building a bit too narrow. I pulled it out a bit towards to open side of the scene and it feels less claustrophobic on that front face now. For the scale, talking to Wes earlier the figure in the doorway is intended to be an Ogre, if you look…
Really great work Shawn. The Indiana Jones environment turned out fantastic. A lot of nice details and some great atmosphere. And the underwater scene is also nice. For the exterior of the temple I would suggest lightening up the stones that are carved just a tad to help them pop from the cliff walls. You still want them…
Wow, looks alot better there. New textures look great, the stone skin could prob still be worked on. It looks more like elephant skin then stone. you should look at some references of stone gollems and actual rocks.
Stylized Leather Stylized Metal Stylized Orange Plastic Stylized Grey Stone Stylized Grey Stone Textured Stylized Red Stone Most of these are WIPs. Let me know what you think :)
Looks great but the stone pathway is looking a bit flat compared to other pathway and ground textures. It's mostly noticeable on the last image where the modeled stone slabs break off into the flat stone texture. That may be a bit nit-picky though. :)